DESCRIPTION
Today we're talking about how to plan for player choices. There are three methods that I rely on when trying to anticipate and adapt to the various branching paths my players might choose to take. To illustrate them, I'm drawing from specific parts of The Harlwick Horror, Revenge of the Lycan, and The Fate of the Fallen, all of which are available here on the Patreon if you want to read along.
You can also listen to this episode on YouTube.