A complete guide for planning one shots, adventures, and long-term campaigns!
This PDF is a little different to my usual Patreon content; it's a kind of manual for GMs who are trying to plan the plots for their upcoming games. Whether you're wrestling with the time constraints of a one shot, writing the story beats of a longer adventure, or trying to design the perfect BBEG for a sprawling campaign, you'll find useful tips, tricks, and templates within.
I must apologize also for how horribly late this one was. I'm still working through some intense burn-out that hit at the end of last year, and though I'm starting to find my rhythm again, it's taken longer than I'd have liked. I really appreciate everyone's patience, and I hope this piece proves useful to you.
Enjoy!