Kingdom Come: Deliverance II photomode mod. More information:
Camera version: v1.0.5Released on: 11-sep-2025Compatible with: Kingdom Come: Deliverance II, SteamDocumentation: https://opm.fransbouma.com/Cameras/kcd2.htm
Features:
Camera control: (Also in photomode, cutscenes, conversations)
FoV control
Free unlimited camera movement and rotation
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle
Black bars / letterboxing in cutscenes removal (via shader toggler)
Hotsampling (resize the game window to any resolution)
3rd person view in gameplay
Ansel unlimited range
Time of Day control
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.5:- Fixed: FoV didn't work in the photomode when the camera was enabled - Fixed: Hotsampling didn't work, the game introduced a clamping function in patch 1.4 which always enforced the window to be at most the desktop size and always added a window borderv1.0.4:- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client. - Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default. - Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.- Fixed: Fixed for game patch 1.4, released on September 9thv1.0.3:- Fixed: Camera updated to be compatible with patch released on May 15thv1.0.2:- Fixed: Camera updated to be compatible with patch released on March 13thv1.0.1:- Fixed: In a camera path it could be the tilt/roll angle of the camera outside the camera path was kept while playing, causing the wrong angles to be used. - Fixed: When the camera was rolled/tilted in a camera path it could be the actual angle used was wrongv1.0.0:- General: First version