Monster Hunter Wilds camera tools. More info: https://opm.fransbouma.com/Cameras/monsterhunterwilds.htm
Camera version: 1.0.8Released on: 19-feb-2026 Compatible with: Monster Hunter Wilds, Steam Documentation: https://opm.fransbouma.com/Cameras/monsterhunterwilds.htm
NOTE: To run the tools (and reshade) with the full game, you have to use RE Framework, released on February 18th 2026 or later. To obtain RE Framework go to: https://github.com/praydog/REFramework-nightly/releases and download the MHWilds zip file and follow the instructions as described in the readme in the tools' zip file. RE Framework is needed to disable the anti tamper to run reshade and the tools.As Praydog has spent a lot of time creating this framework, it would be great if you could give his patreon a sub as well to show your appreciation of his work!
NOTE: Be sure to read the readme or documentation page linked above.
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up, not in cutscenes)
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Cutscene DOF removal
Higher resolution shadows
Barrel distortion removal
Higher LODs
Near-camera geometry dithering removal (these ugly dotted patterns)
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.8:- Fixed: Updated for 1.041v1.0.7:- Fixed: Updated for Title Update 4- Changed: Resolution scaling has been removed as it no longer worksv1.0.6:- Fixed: Updated for game patch released on 23-oct-2025
v1.0.5:- Fixed: As is tradition with Capcom, they released a hotfix on their patch which broke the tools (as in: reverted some code to older code!) v1.0.4:- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default. - Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.- Fixed: Updated for Title Update 3v1.0.3:- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client. - Fixed: Updated for Title Update 2v1.0.2:- Fixed: n some cases it could be the tools couldn't set a hook to UpdateTransform, resulting in the camera not working, because it couldn't allocate memory close by. The hook has been replaced with a different type of hook that should work always- Fixed: Tools updated for game patch 1.0.10, released on April 4thv1.0.1:- Fixed: The removal of the barrel distortion effect was done once, while the game regularly resets it. It's now removed every frame. - Fixed: Setting the Depth of Field setting would immediately activate it while it should only do so if the camera is enabled. - Added: Optional removal of near-camera geometry dithering. By default the game dithers geometry close to the camera with ugly dot patterns to make the geometry semi-transparent. This setting disables that and leaves the geometry opaquev1.0.0:- General: First Release