Dragon's Dogma 2 photomode mod. More information: https://opm.fransbouma.com/Cameras/dd2.htm
Camera version: 1.0.5Released on: 12-jun-2026Compatible with: Dragon's Dogma 2, Steam Documentation: https://opm.fransbouma.com/Cameras/dd2.htm
NOTE: To run the tools (and reshade) with the full game, you have to use RE Framework, released on March 14th 2025 or later. To obtain RE Framework go to: https://github.com/praydog/REFramework-nightly/releases and download the REFramework zip file and follow the instructions as described in the readme in the tools' zip file. RE Framework is needed to disable the anti tamper to run reshade and the tools.As Praydog has spent a lot of time creating this framework, it would be great if you could give his patreon a sub as well to show your appreciation of his work!
NOTE: Be sure to read the readme or documentation page linked above.
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up, not in cutscenes)
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Cutscene DOF removal
Better shadow filtering
Vignette removal (automatic)
Higher LODs
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.5:- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client. - Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default. - Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.- Changed: (IGCS, Overlay). Migrated to ImGui 1.92.5 and implemented truetype font support as well as font selection from a select set of fonts (MS Sans Serif, Arial, Consolas, Segoe UI, Calibri, Tahoma, Verdana and the imgui font Proggy). Also made the overlay dpi aware so it should scale automatically already on high dpi displays- Fixed: (IGCS, Overlay, Settings) in some situations it could be the settings for the overlay were read after they were applied and therefore didn't take effect. - Fixed: (IGCS, IGCSDOF support). Rendering a session of IGCSDOF or Parallax DOF could lead to misaligned frames because of the order in which operations were handled at IDXGISwapChain::Present, i.e. reshade was executed after the camera data write which led to timing issues. - Changed: (IGCS, system) Better handling of mouse pointer grabbing by game: the mouse pointer shouldn't get stuck in the center anymore when the overlay is active- Fixed: Updated for game patch released on June 10thv1.0.4:- Fixed: Camera rebuild and rereleased to work with the latest game version
v1.0.3:- Fixed: Fixed for patch released on May 30th 2024
v1.0.2:- Fixed: Fixed for game patch released on April 25th.
v1.0.1:- Fixed: Camera fixed for patch released on April 9th.
v1.0.0:- General: First release