AC Shadows photomode tools. More information: https://opm.fransbouma.com/Cameras/acshadows.htm
Camera version: v1.0.10Released on: 03-apr-2026Compatible with: Assassin's Creed Shadows on Ubisoft Connect. Also works on Ubisoft+ version and the Steam versionDocumentation: https://opm.fransbouma.com/Cameras/acshadows.htm
Features:
Camera control: (Also in cut scenes and photomode)
FoV control
Free unlimited camera movement and rotation
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle (through shader toggler)
Hotsampling (resize the game window to any resolution)
Time of Day control
Exposure control
Cutscene DOF removal (through shader toggler)
Pillarbox/letterbox removal in custom aspect ratios
Fog control
Higher Level of Detail selection
Instant season change ability
Ability to apply a chosen season factor to foliage and lighting
Outline removal (through shader toggler)
Photomode range removal
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.10:- Added: Added ability to change the season immediately- Added: Added the season factor, so you can control how the season affects the environment using a simple slider- Changed: Changed the Higher LODs checkbox into a slider so it's now easier to avoid glitches and still get higher than default details. v1.0.9:- Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.- Changed: (IGCS, Overlay). Migrated to ImGui 1.92.5 and implemented truetype font support as well as font selection from a select set of fonts (MS Sans Serif, Arial, Consolas, Segoe UI, Calibri, Tahoma, Verdana and the imgui font Proggy). Also made the overlay dpi aware so it should scale automatically already on high dpi displays- Fixed: (IGCS, Overlay, Settings) in some situations it could be the settings for the overlay were read after they were applied and therefore didn't take effect. - Fixed: Updated for game patch 1.1.8v1.0.8:- Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default. - Fixed: Tools fixed for game patch 1.0.7 released on July 29thv1.0.7:- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client. - Fixed: Updated for game patch 1.0.6 released on June 25thv1.0.6:- Fixed: Updated for game patch 1.0.5v1.0.5:- Fixed: Updated the shadertoggler ini to remove the dof again and also added a rain toggle- Added: Added an Exposure slider as in some seasons the environment is extremely bright and this might hurt screenshots. v1.0.4:- Fixed: Corrected for game patch 1.0.4 (pause and atmospherics were broken)v1.0.3:- Changed: Made fog height more precise- Fixed: Camera fixed for game patch 1.0.3v1.0.2:- Changed: IGCS: Moved the Display Notifications checkbox to the configuration tab, and all new tool builds will have that from now on.- Fixed: HUD toggle was broken with patch released on April 8thv1.0.1:- Fixed: The client still had a keybinding editor for 'HUD toggle', while the hud toggle is external. - Changed: Implemented the right time dilation for game speed control, which should give smoother animations at lower values- Added: Added player relative camera path support as the player coordinates are now available - Changed: A better player coordinate smoother which keeps a rolling average over the last 60 coordinates of the player and this seems to eliminate any player stutter when a camera path is playing relative to the playerv1.0.0:- General: First release