Crimson Desert camera tools. More information: https://opm.fransbouma.com/Cameras/crimsondesert.htm
Camera version: v1.0.16Released on: 04-jul-2026Compatible with: Crimson Desert (Steam)Documentation: https://opm.fransbouma.com/Cameras/crimsondesert.htm
Features:
Camera control: (Also in cut scenes and photomode)
FoV control
Free unlimited camera movement and rotation
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
Higher foliage details closer to the camera
Fog control (haze/height fog/dark fog)
Cloud control
Sun / moon position control
Skylight exposure
Weather control
Lookat control
HUD toggle
Toggle blurred volumetric fog
Toggle Chromatic Aberration and Vignette
Hotsampling (resize the game window to any resolution)
Time of Day control
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.16:- Fixed: Updated for game version 1.13- Fixed: Time of Day wasn't played back properly during camera paths- Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient. v1.0.15:- Fixed: (IGCS, system) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function. - Fixed: Updated for game patch 1.12v1.0.14:- Changed: When 'Override sun/moon position' was enabled but not 'Override time of day', it previously could be distant shadows weren't recalculated properly when moving the sun/moon. - Added: Added better water LOD further away, when higher LODs is activated- Added: Added better rock/mountain LOD further away, when higher LODs is activated- Fixed: Updated for game patch 1.10- Added: Added optional (on by default) removal of Vignette and Chromatic Aberration (as the menu doesn't control all of it, and RenoDX breaks from time to time). v1.0.13:- Fixed: Made a change in how the command queue is obtained for overlay rendering. The overlay should be visible now as well when framegeneration is enabled.- Fixed: In 1.08, the black bars removal code of the tools didn't work anymore, even though the code was the same as in 1.07, however another way to hide them has been implemented. I didn't have a way to test it, now I do, so hopefully if they break it again I can retest it next time. v1.0.12:- Fixed: Updated for game patch 1.00.8- Fixed: The wind at high altitudes was controlled by a different parameter. The wind speed now also controls this parameter so wind is controllable at high altitudes nowv1.0.11:- Changed: (IGCS, system) Better handling of mouse pointer grabbing by game: the mouse pointer shouldn't get stuck in the center anymore when the overlay is active- Added: Added weather control (Rain, snow, wetness, wind, wind direction, snow coverage, ice etc.)- Changed: Moved all atmospherics / time of day / sun control to the in-game overlay- Added: Added height fog color control and haze color control- Added: Make the character look at the camera (when the camera is active). Not when the game is paused.v1.0.10:- Changed: Blue fog strength max has been lowered to 1 as it was hard to use the slider otherwise- Fixed: Grey fog darkness didn't do anything- Changed: Heightfog Height minimum has been lowered to 200- Changed: Replaced the Time of Day with a visual only Time of Day, so it won't affect game logic anymore. Before it could be that when you had time of day enabled, and arrived at a location, no NPCs/enemies spawned in because the time wasn't progressing. (even tho the internal game clock was continuing... )- Added: Sun and moon position control, so you can now move the sun and moon to any position in the sky, even create a solar eclipse. This can also be used for situations where using the time of day control moves the sun to a position that's not ideal for the shot you want to take. - Added: Sun / moon size control- Added: Option to disable the volumetric fog that's used in some places in the world, which is blurry and not controllable by the fog controls in the atmospheric settings. This has glitches at nighttime (and will disable the lantern light as well)- Fixed: Updated for game patch 1.00.6