Death Stranding 2 On The Beach camera tools. More information: https://opm.fransbouma.com/Cameras/deathstranding2.htm
Camera version: v1.0.3Released on: 05-jul-2026Compatible with: Death Stranding 2: On The Beach, SteamDocumentation: https://opm.fransbouma.com/Cameras/deathstranding2.htm
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Flexible camera shake for handshot videos and camera paths
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Game pause / framestep / gamespeed control
Camera paths
Time of Day control
Weather control (Precipitation, wetness, temperature, wind speed/direction)
Disable DoF control
Higher LODs
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
HUD toggle (via shader toggler)
Fog/Haze control
Configurable keybindings / gamepad bindings
Hotsampling
Aspect ratio restriction removal
Changelog:v1.0.3:- Added: (IGCS, System) Added support for controlling the camera with another gamepad than the one used for the game. If you have multiple gamepads attached to your system, you can now control your character with the default gamepad and the tools' camera with the 2nd, 3rd or 4th gamepad attached to your PC. See the configuration tab in the IGCSClient. - Fixed: Updated for game patch released on July 2ndv1.0.2:- Fixed: (IGCS, IGCSDOF support). Rendering a session of IGCSDOF or Parallax DOF could lead to misaligned frames because of the order in which operations were handled at IDXGISwapChain::Present, i.e. reshade was executed after the camera data write which led to timing issues. - Fixed: (IGCS, system) If the game used libxess or other wrapper and FrameGeneration is OFF, hotsampling could crash the game due to IGCS not hooking the proper function. - Fixed: Aspect Ratio correction was broken- Fixed: Updated the hud toggle with the latest shader changesv1.0.1:- Fixed: When the camera was active, changing the time of day didn't move the sun/shadows- Added: Double clicking the weather/fog sliders will now properly make them go back to the value they started with when you enabled fog/weatherv1.0.0:- General: First release