More information: https://opm.fransbouma.com/Cameras/pragmata.htm
Camera version: v1.0.1Released on: 18-apr-2026Compatible with: Pragmata steam versionDocumentation: https://opm.fransbouma.com/Cameras/pragmata.htm
NOTE: You have to wait till the RE Framework has finished its initialization before you can inject the tools. During this initialization it might be the game crashes with a D3D error. It's sadly the current state of the game: anti-tamper in a single player game with checks in the D3D12 pipeline.
Features:
Camera control: (Also in cut scenes)
FoV control
Free unlimited camera movement and rotation
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Higher LODs (Some elements in the scene will be more detailed)
Ability to force enable DLSS Ray Reconstruction when it's off in the settings
Cutscene DOF removal
Better Raytracing AO
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:v1.0.1:- Fixed: The Force Ray Reconstruction checkbox caused serious glitches if the user hadn't enabled path tracing in the menu beforehand (and disabled it). This has been corrected. v1.0.0:- General: First release