Tl;dr Major housekeeping update for Patreon and Public version. G13 (Patreon) and L13 (Public) coming soon!UPDATE: Patreon Version uploaded!
Good timezone, everyone, it’s Andy here! I hope everyone had a great month!
Since I talked about the big Housekeeping update last month, I’ll get into details for it this month because the update is mainly focused on that. I’m going to be busy really soon, so I’ll make this introduction short. So, without further ado let’s get to it!
Updated to After Class 0.13.29p and After Class 0.13.29i:
This is no longer an internal dev version, meaning it’ll be uploaded and ready for everyone! This version has a full overhaul to the UI, Day 1 rework, morning portion of G13 available, with A13 CG, C13 (that’s Andrew) CG finally in-game!This version also fixes a lot of bugs present in the previous version and fully updated Textbox + side images for ALL characters.
Day 1 and Day 2 rework:
Day 1 has been fully reworked! This version reflects the VN in its final phase, but of course, being an ongoing VN, it’s possible to have changes to Day 1 still, but they won’t be as major as this one.
Currently, the Day 1 rework hasn’t been checked for typo errors, so don’t report that just yet.
Regarding the Day 2 rework, I’m still fixing many errors to ensure that everything works with the new Day 1. I’ve moved many lines to Day 1 for the SFW version update, so for now, Day 2 will be untouched for the most part.
Soundtracks:
We have finished another track with one more in the works! Track 1 up to Track 4 can now be heard in-game, while Track 5 is still a WIP. Here’s a preview for Track 4 and the demo for Track 5!
Patchwork DreamsTitle Pending2026 Housekeeping Update:
Instead of 2025 Housekeeping Update part 7, I decided to call it 2026 Housekeeping Update. Yes, I don’t usually do housekeeping so early in the year, but since it’s a major overhaul, it makes sense to regard this as the 2026’s Housekeeping. This will be the main focus of this Monthly Report.
Textbox update:
This was showcased in the previous month’s report, and now it’s finished! All textboxes have been updated, including the side images (there are some that still need to be worked on, like younger versions of the main characters!), and character beeps for ALL. Phone textbox format is still being worked on, but it should still function like before.
“Mute All” button is also introduced in this update.
You might run into “_textbox.png is missing”, in that case, you need to restart the playthrough.
This version features lip-flap whenever the text is being shown for certain characters. This feature is only visible when you set the text speed to anything other than instant.
Give it a try!
Adjusted text-related UI elements:
Since the game’s main color theme is white, a lot of the texts weren’t visible if you switched to Dark theme. This version has fixed most of these issues.
Confirmed to work for: LS01, DX01, ME01, LE01, WE01, AE01, PE01, GE01.
Gallery update:
I have updated the galleries as well! Now every BG in the game is shown in the gallery, along with CGs and music too!
Keep in mind this isn’t the final layout for these screens. I didn’t have enough time, so I have to settle with cleaning them up instead of overhauling everything.
Title screens update:
This includes the click to start screen, main menu, and also episodes.
Naturally, with the changes, some UI elements need to be adjusted. For example, the angles of top and lower bars have been adjusted to show more of the artwork, the light/dark theme switcher has been moved because there’s no space, etc.
The parallax effects have also been adjusted to make it feel floaty, where previously, it was frame rate dependent, causing errors for low-end machines.
To save resources, hovering on an episode icon no longer brings up the logo.
New UI looks:
You may have noticed from the screenshots above that the VN has a different feel, and you’d be correct! This update brings a major overhaul to the UI elements. For now, I’ve reworked the settings screen and the save screen.
About the resolution options: I wanted to add up to 3840x2160, but since the windowed mode is limited to your screen resolution, and it can’t go beyond your taskbar either, I didn’t include it. You won’t get true 4K unless you run the game in fullscreen anyway.
Due to many changes to UI terms, I’ve removed the option to change to Traditional Chinese for now; if you want to play Lars Special Episode in Chinese, please play the older builds.
In the internal dev version, I added the ability to name a save slot, but I disabled it for now due to how unstable it is. I’ll keep coming up with one that doesn’t break the flow of the save screen.
Journal Screen:
This is one of the unexpected last-minute additions in the update. I've finalized the design for the Journal screen. This will play a big part in the story, so I've reworked it from the ground-up. I have also disabled the old journal entries, so you won't be getting anymore old-style entries starting Day 2.
Sub characters, Guest Characters, and Big Pack have also been disabled for now.
I did my best to ensure that old saves won't break with this new update. With the new journal system update, loading an old save won't crash the game, but your Journal screen might look broken.
Oversampling:
I have started replacing assets so that it has a native resolution of 3840x2160, this means I can utilize Ren’py’s built-in oversampling feature. Any assets in that size will be resized appropriately and adjusted based on your display resolution (within the limitation of 16:9 aspect ratio, of course).
Currently:
All of the new UI elements are in 4K.
None of the side images are 4K compatible.
A13 CG is rendered in 4K, both gameplay and gallery.
C13 is rendered in 4K in the gallery only.
This will be changed periodically until all of the assets are 4K-screens compatible with the exception of backgrounds.
This also means the filesize will be slightly bigger, about 20% bigger than before.
Backend changes:
This isn’t too important for the readers, but I’ve changed over 60k lines in total to make sure the upcoming updates won’t break the game; meaning less chance of incompatible saves starting this update.
As a result, you may notice that the thumbnails of your old saves aren’t broken now, and the missing data aren’t printed as None anymore.
Of course I may actually have missed some or even introduced more issues, especially when showing a character or a background. If you found those, feel free to let me know on the Discord server.
WIP/Finished assets:
All of our artists have finished the commission, and here are the finished assets!
Currently, I’m in the process of drawing the sketch for the next BG and CG, so I don’t have anything to show yet; but I do have some placeholder character sprites that will be reworked by Wolgen!
Error Report:
I’ve fixed many errors this time! I’ll list the important ones.
Error Fixes:
Fixed typos from many different Days.
Fixed parsing error in choices where it shows the variables instead of the value.
Fixed old saves thumbnail size issue.
Fixed save values returning None.
Fixed FPS issues in the title screen.
Fixed parallax issue where it’ll crash when FPS is lower than 60. (Tested up to 20FPS)
Fixed assets cut off with parallax when playing on a screen that’s not 1080p and non 16:9 aspect ratio.
Fixed a text bug where the bottom text pixels will bleed into the top text pixels.
Fixed L13 character sprite errors.
Fixed textbox errors in episodes.
Fixed numerous invisible text due to UI change.
Fixed Outlines being invisible when using text tags.
Fixed CG Gallery bug where it says “Test” instead of “Others”
Fixed screen error when loading Episodes.
Fixed self-voice reading the calendar and game version following every dialogue.
Known issues:
Textbox may be missing when loading an existing save. (Only solution is to start a new save)
Background is missing when loading an existing save. This can be ignored because I changed the naming of the backgrounds. It’ll fix itself when the scene changes.
End credit will sometimes get desynced due to performance issues.
What’s next?
To keep the surprise going, there won’t be any updates on the 8th Anniversary art in this post, but we’re working on it, I promise!
The whole thing about limited run merch is still there, but again, not a priority right now. If you do have any ideas for merch, do let me know, and I’ll discuss it with the team.
Oh, also, I will be unavailable for two weeks starting tomorrow. My interview is approaching, and I need to study up so I don’t fumble...but I’ll try to fit “Working on G13 so I won’t have it delayed any further” in my schedule.
I think that’s all for now! It’s been a super exhausting and productive month like the previous one. Since I won’t be available, I’ll update the Lifetime Access sheet around mid-May, so please check the link by then!
With love,
Thanks for reading!