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Tl;dr G13 coming to Patreon and P13 is available for Public soon! I won’t be working on AFCL for a few weeks and Z from tbd will manage the page for the time being.

Good timezone, everyone, it’s Andy here! A little late for the Monthly Report, but it’s better late than never!

I don’t have much time before my flight, so I apologize for making this month’s Monthly Report shorter than usual. Without further ado, let’s get this started!

//Updated to After Class 0.13.30p (Unpolished) and After Class 0.13.30i:

That’s right, ladies and gentlemen, G13 is finally finished! With the release of version 0.13.30p, the public version will also receive a free P13 update once the polished update is ready!

This version fixes the previously known bugs in the error report and last month’s Monthly Report.I’ll list them in detail later.

While everything is ready for shipping, some parts are still rough, and all of the typos in the updated D13 and G13 aren’t being checked yet. Please refrain from making reports until the Polished update is up. 

I can’t give you an estimate on when the Polished update will be uploaded since our editor won’t be available this week, but I don’t think it’ll take him more than a week to get it done—at the latest, Sunday next week! 

For now, the unpolished update will be available for Lifetime Supporters, Housemate tiers and above!

//Gil Day 13 and Day 13 addition:

Since G13 adds new parts of the story and lore, D13 in general has been updated to reflect the information you’ll learn in G13. Keep in mind I’ve only been able to test the continuity for G13 and P13 and nothing else, but it’ll be taken care of along with the M13 update, possibly the final story update in AFCL Twilight before the rework.

Due to G11 having lots of branching parts, the checks in G13 have been a little difficult to keep track of. There’s a possibility that I’m missing some checks, but that’s something I’ll try to look for before pushing out the next build.

Because of the change, there will be small inconsistencies in A13, L13 and G13 due to missing checks in early Days. I’ll use a placeholder scenario for now. This will be fixed along with the rework.

Soundtracks:

More soundtrack finished! Both tracks are now available in game and will be available in-game. We’re working on Track 7 now, and you’ll probably be able to get the preview next month.

Here’s a preview for Track 5 and the demo for Track 6! Can you guess whose themes are those?

A Letter to YouGeode on Canvas

//UI Fix:

We’re free of Housekeeping Jail...for now. I’ve received many praises and feedback for the newest UI change that makes the VN feel new and fresh.

Based on the feedback given, I have made many changes/additions, mainly to fix the problems that come with it.

Textbox update:

There’s no new change to the textbox, but I’ve updated all colors and outlines so that the text won’t appear invisible—with and/or without the outlines. I’ve personally tested all of them, but since I’m in charge of UI elements without any other play tester for it, there might be a chance that I missed some.

In addition to that, I’ve included two test buttons to change the game’s theme and text outline on the go without needing to restart the game. Normally, you’d have to go back to the title screen to change the game’s color scheme (theme.) Outlines can be changed in the settings.

This is something that I’ll delete in the polished build, but if people like it, I might keep it. I’m leaning towards removing them to reduce bloat personally, but I’ll compromise and include it if it’s popular enough, maybe not in the quick menu, though.

You might still run into “_textbox.png is missing” if you didn’t start a new save in the last update, in that case, you need to restart the playthrough.

The textbox in the dark theme is a direct color invert, and I don’t plan on making a new one for the time being, so that will do for now. The VN is made with the light theme as its main theme after all.

Adjusted UI elements size:

Some of the UI elements included in the previous update were a last-minute decision, and so it’s only optimized for the PC version for people with a mouse cursor.

I don’t have enough time to fix this, so I made the buttons big without trying to make it look pretty for the time being.

In case you’re still struggling to press them on mobile, you can drag your finger on the screen and it’ll act as a mouse cursor.

Dialogues hyperlink change:

Previously, I have included many hidden easter eggs in the game, hiding them within the dialogues and will show up for people who hovered the right text. Due to how I changed the text to be rendered, it makes the hidden easter eggs...not so hidden. I’ve removed all of them for now until I can figure out how to include it without breaking the text format.

Text log update:

Previously, the text log could only handle up to 250 lines, I’ve bumped up this number to 400. It might cause a small lag upon generating the log, but it shouldn’t impact gameplay in any way. 

I also updated some elements in it to make it consistent with the rest of the UI.

Other UI fixes:

Ren’py has updated its version to 8.5.3, and it came with several features that messed with a lot of AFCL’s custom UI elements. Thankfully, I managed to fix them, but it’s annoying how often I need to do that every time Ren’py decides to update its engine.

//WIP/Finished assets:

We have received many updates to the previous WIP’s, here are some of them.

//Error Report:

Most of the errors I fixed this update came from the UI change.

Error Fixes:

Fixed Ren’s character sprite error/missing in several Days. 

Fixed Braum’s character sprite error/missing in several Days.

Fixed Braum’s sayer issue.

Fixed like/love value mismatch in save screens.

Fixed invisible texts due to UI color mismatch.

Fixed missing outlines for certain texts without a text window.

Fixed wrong outlines color causing a contrast issue.

Fixed misaligned CTC indicator due to Ren’py engine update.

Fixed textbox bug where the window would show up on the wrong side of the screen.

Known issues:

G13 checks will be incorrect due to missing variables in early Days due to the rework.

Continuity issues due to G13’s check might be present in certain scenarios.

//What’s next?

I’m moving out tomorrow!! I’ll be away for a few weeks until I’ve settled in the new country. For the time being, another member from tbd (Z) will be managing this page. I’ll still be available on Discord, but I won’t reply to DMs until I have more time.

I’m also still working on the anniversary art, but since I won’t have access to my pc for a bit, it’ll be a little delayed. I apologize in advance for the wait.

We have more 8th Year events coming up, so stay tuned! And don’t forget to join the ongoing events! You can check more here: 8th Anniversary Fan Art Entry [EN / CN]

There will be prizes.........please join so I don’t look like a fool in front of everyone .

You may also check the whole anniversary collection in this link.

Oh, also, Lifetime Access list will be updated next week.

That’s all for now! I have to pack to get ready for my flight. I’ll see you guys around! Thank you for your support and don’t forget to like, share, and subscribe comment on this post. It gives me a lot of motivation to see engagement on my posts and read your guys’ thoughts on the VN development.

With love,

Thanks for reading!

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POSTEDJun 12, 2026
ARCHIVEDJun 12, 2026