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February 15 Update

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This has been a week, and especially weekend, of bugs and builds. That's meaningful because it's alliterative!

The biggest thing for me was the launch version of Omnipocalypse: 0.1.0 has become 0.1.2 after some testers got at it. I think this has been a pretty decent start and look forward to doing more. ^-^ That said, I'm not sure how much of a jump I can make to the next build and I'm considering several options. I hope to have an improved version that will be available to $5 patrons as well, I just don't know if that will be "incrementally improved next week" or "substantially improved a little later".

Slowing me down are other tasks, such as releasing TLS 1.1.3 on Steam. Normally I wouldn't do an extra build, as it required duplicating work, but there were a couple bugs in the live version that could meaningfully worsen someone's experience. I've released it only on Steam as, based on the numbers as I can judge them, people checking the blog/Patreon have mostly finished the game, and new players are mostly on Steam. Not having to reupload the build tons of places helps save time.

Finally, I was on the other end of builds with DStP, because I've been interacting with the coder for that project. I haven't been able to sink a ton of time into this, because every build so far has been blocked by a fatal error, but it's getting closer. When I have a viable build I can sit down with, this might be the final wave of testing for me before the builds are handed over to players.

So it's busy times for me! TLS will hopefully be stable until the big art update, DStP is getting close to finishing a major stage of development, and Omnipocalypse will be a major ongoing project. I did less of other things this week, but you can look forward to them too. ^-^ Thanks for your support allowing me to do all this!

sierralee PATREON 80 favs
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POSTEDFeb 15, 2026
ARCHIVEDFeb 15, 2026