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February 22 Update

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Okay! The previous week included a few business or catching up tasks (like releasing another art post for $10 patrons), but for the most part I got to spend it on development. ^-^

Info on the next TLS update: Annikath actually finished those scenes a little while ago, so she has already gotten into work on the next set! After that next set, there is one more batch before we completely finish illustrating Chapter 4. So all three of those sets (and possibly more) will be bundled in the next big update, whenever that happens. This may be the first TLS update without major bugfixes or additions, due to the hotfix last week.

Don't Save the Princess: I finished what I hoped to be (but may not be) my final testing run. Entire game is playable, including all scenes if we ignore a few remaining placeholder assets. Unfortunately, I have produced a very long list of bugs and the coder is working on them fairly slowly. KS backers should still get an alpha build before too long and I'm not sure how much time that will take.

Omnipocalypse: Didn't get out a new build this weekend, but I'm pleased to report that the next version will be a major step up. Not final in all respects, of course, but it looks like we'll be able to overhaul most things and tackle most of the tech debt that was slowing me down prior. And this isn't solely nice for me: I've gained the capacity to do several things I couldn't before, which will mean new features for players. ^-^

So far, it looks like things will turn out well. Keeping myself productive is always a juggling act that has the potential for everything to come crashing down, but I've anticipated my work well so far this year. I am increasingly knocking things off my list, some of them getting closer to being finished permanently.

Of course, there's still a lot to do, so I'll get back to work! See you next week.

sierralee PATREON 83 favs
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POSTEDFeb 22, 2026
ARCHIVEDFeb 22, 2026