Previous Post

Weekly Development Log – 10.16.25

Next Post
Weekly Development Log – 10.16.25
1 / 6
DESCRIPTION

Hey everyone,

This week’s focus has been all about character creation and design. I’ve been working on a brand-new character for NeonStrip, continuing to refine the game’s visual style and personality across NPCs.

Last week, I posted a Full Development Log for Tier 2+. Here are some of the changes made.

🌿 Last Week’s Additions & Environment Updates

Last week’s focus was all about expanding the world and making it feel more immersive and alive:

🏢 Auto Dealership – a new area added where players will eventually be able to purchase vehicles.

🌉 Bridge Redesign – bridges across the city have been rebuilt with improved models and enhanced lighting.

🌳 New Vegetation System – added more trees, improved grass detail, and updated terrain coverage for a more natural look.

🌆 Environmental Variety – each district now feels more distinct through subtle lighting and texture changes.

⚙️ Performance Optimizations – stability improvements to handle the added world detail more efficiently.

👩‍🎨Character Work in Progress

The new character is designed to fit perfectly within NeonStrip’s world — modern, stylish, and full of personality. I’ve been experimenting with skin materials, lighting setups, and hair shading to achieve a more realistic, yet polished look that stays true to the game’s aesthetic.This character will be featured in future builds once animations, facial expressions, and behavior profiles are finalized.

💋Model & Blendshape Updates

This week, I also focused on expanding character customization and realism by introducing new blendshapes:

Enhanced body shaping options, including improved breast and butt variations.

Added new detail blendshapes for body expression and subtle adjustments.

Updated nipples and soft body shaping to support more natural transitions across animations.

These updates allow for more variety and flexibility in character design — both in customization and animation.

🌆 Ongoing Work

Continued environmental updates (bridges, vegetation, dealership).

New light calibration passes for better tone and scene balance.

Preparation for the next test build, which will include some of these latest updates.

Thank you all for your continued support — your feedback and encouragement help push NeonStrip to new levels each week. 💜

— Blast

F18_Studio PATREON 8 favs
VIEWS1
FILES6 files
POSTEDOct 16, 2025
ARCHIVEDOct 16, 2025