Hey everyone 👋Just a quick update for this week!
I didn’t put out a full weekly development log because most of my time was spent behind the scenes improving core systems and fixing some ongoing game issues, including the save system. Here’s what I’ve been focusing on:
🔧 Performance Improvements
Continued optimising overall performance and stability.
Worked on fixing DRS (Dynamic Resolution Scaling) to make it behave properly across different hardware.
Cleaned up several internal systems to reduce unnecessary overhead.
✨ New Clothing Shader Tests
I’ve been experimenting with some new clothing shaders, including a glitter/shine effect that looks really nice on certain outfits. This is still in testing, but the results so far are promising.
🧠 New LLM Model Added
I also integrated a new LLM model that performs much faster than the previous one.This improves:
Dialogue responsiveness
Action cue processing
Overall performance during conversations
More refinements to the contextual dialogue system are still ongoing behind the scenes.
I’ll be back with a full development log next week — thanks for the patience and continued support! 💜
Blast