Previous Post

Development Log 12.12.2025

Next Post
Development Log 12.12.2025
1 / 15
DESCRIPTION

Hey everyone 👋

I wanted to share a more complete development update today that covers the last few versions of NeonStrip and gives a clearer picture of where the project is heading. A lot of work has gone into the foundation systems recently, so rather than just focusing on a single week, this post highlights progress across multiple builds.

These updates represent some of the most important structural work done on the game so far.

🔧 Core Systems & Gameplay Foundations

Contextual Dialogue & Action Systems

The biggest ongoing focus has been the Contextual Dialogue System, including:

Action Cue mechanics

Action Proposal & Approval Systems

Conversation camera logic

Action-based NPC reactions

This system ties together dialogue, animations, facial expressions, camera behaviour, and NPC logic. It’s been a monster to implement, but it’s now largely in place and being refined. A lot of recent progress may look “quiet” from the outside, but this system is the backbone for much richer interactions going forward.

🎮 Major Features Added (Across Recent Builds)

📱 Cellphone System

A new in-game cellphone foundation was added, including:

Pull-out phone interaction

Dedicated camera focus

Mouse/hand cursor control

Interactive UI elements

This system will be expanded in future builds.

🚗 World & Area Expansion

Car Dealership added (future vehicle purchasing)

Multiple bridge model updates

Area lighting and exposure improvements

Better environmental transitions during sun/moon cycles

Camera & Movement Improvements

Conversation Camera with cinematic & dynamic angles

Action Camera system added

Player auto-move support for interactions

👤 Characters & Customization

A new female character has been added

New female hairstyles (including bob styles)

New braided hairstyles for both male & female characters

Fitness outfit replacement for female NPCs

Continued character material and visual polish

🎶 Audio & UI Systems

📻 In-Game Radio

Radio system added

3 radio stations currently available

🖥 UI Overhaul

New UI design pass

Unified Graphics, AI, Audio, and Controls into one Options window

New loading screen artwork

Improved in-game UI elements (wanted level, radio icon, etc.)

🤖 AI & Performance Work

New LLM model (Llama-Instruct-3B-abliterated) added for better performance

AI settings now exposed (experimental)

Dynamic Resolution Scaling (DRS) tweaks

Eye shader refinements

Performance optimizations across systems

⚠️ Note: AI settings are still experimental. Changing them may break features and require resetting to defaults.

💡 Lighting & Rendering

Re-implemented HTrace Global Illumination

Added Ambient Occlusion

Reduced overexposed daytime lighting

Improved night visibility during darker phases

These changes significantly improve visual quality without sacrificing performance.

🧪 Known Issues & Work in Progress

Some systems are still actively being worked on:

In-game settings menu issues.

Save system fixes

Camera spinning issue in first-person conversations - Fixed

These are already on my radar and will be addressed in upcoming builds.

I'm currently working on NPC behaviour routines. NPC are now able to go to the showers and take a shower. I'll be adding more to these routines and breathing more life into the world.

🚀 What’s Next

The contextual action and dialogue systems are nearing completion, and once fully stabilized, I’ll be doing a much deeper breakdown of how they work internally. A new test build is also planned to come out soon, alongside a larger development update towards the end of the month.

As always, thank you for your continued support — especially through these heavy foundation phases. The systems being built now are what will allow NeonStrip to really open up in terms of depth, interaction, and replayability.

More soon. 💜

Blast

F18_Studio PATREON 6 favs
VIEWS1
FILES15 files
POSTEDDec 12, 2025
ARCHIVEDDec 12, 2025