During March, I've been working on adding more core systems, stability, and world depth. A lot of foundational work is now in place, bringing the game closer to a more dynamic and interactive open-world experience.
🎲 Random Encounter System (Completed – Phase 1)
One of the biggest additions this month is the Random Encounter system, which is now fully implemented.
As you explore the world, you can now come across a variety of encounters:
🎟️ Scratch-Off Lottery Tickets
📦 Package Delivery jobs
🥊 Tough Guy street fights
💋 Prostitutes
👀 Voyeurism encounters
These events are triggered dynamically while exploring, helping the world feel more alive and unpredictable.
This system will continue to expand:
More encounter types will be added
Encounters will be influenced by time of day, location, and other conditions
Additional depth and outcomes will be introduced
🏬 Shops & Wardrobe System (Fully Functional)
The shop system and wardrobe system are now fully working together.
Players can:
Purchase clothing from stores
Equip outfits directly in-game
Expand customization through new clothing items
New clothing has been added to stores, and this system will continue to grow with more variety and integration into gameplay systems.
💡 Lighting Improvements (Ongoing)
A major focus this month has been on improving lighting consistency, especially in interiors.
One of the main issues:
During the daytime, interior lights were barely visible, creating unrealistic environments
Work has been done to:
Improve visibility of interior lighting across all times of day
Balance brightness between indoor and outdoor environments
Refine overall visual consistency
This is still being refined, but significant progress has been made.
🛠️ Save / Load System & Stability Fixes
A large portion of development time went into fixing game-breaking issues, especially within the Save and Load system.
Save/Load is now much more stable
Major bugs and inconsistencies have been addressed
Continued work is being done to ensure reliability across all systems
Stability is a top priority as we move toward the next release.
🎭 Adult Animation Additions
Continue to more animations for the gameplay:
3 Adult Animations added.
These animations should work well with all three gender types.
🚧 Looking Ahead
The current focus is on:
Finalizing stability and fixing remaining issues
All of this is leading toward the end-of-March release, which will include these systems in a more polished and playable state.
March has been about building systems that make the world feel alive, reactive, and scalable.
More updates soon — back to development.
— Blast