This week was heavily focused on bug fixing and improving system stability, with a major emphasis on the Save/Load system.
A key improvement is that NPC attraction levels are now fully consistent and properly saved. This ensures relationship progression remains intact across sessions, making interactions feel more persistent and meaningful.
I also added sound effects to doors, giving environments more feedback and helping the world feel more responsive during exploration.
On the UI and gameplay side, I’ve started implementing a Quick Interaction / Action Wheel, which will be accessible by pressing Q. This system is designed to streamline player interactions and will expand over time.
Additionally, I’m working on adding a skip feature for wake and sleep scenes, allowing players to move through these moments faster when needed.
🔧 Focus This Week:
Save/Load system improvements
NPC attraction levels now save correctly
Door sound effects added
Quick Interaction Wheel (Q key) in development
Skip feature for wake/sleep scenes
Development is currently focused on polishing core systems, fixing bugs, and improving overall gameplay flow.
More updates coming soon.
-Blast