This week was focused heavily on fixes, improvements, and the refinement of core systems across the game. Many minor issues were addressed while continuing to improve overall quality, stability, and immersion.
🆕 Additions & Improvements
• Added and updated Auto Dealership interior models and assets• New female hairstyle added• Added door sound effects• New NPC voice added• Updated third-person camera position to better show the full player character model• Added a console command to enable the AI Settings tab in the Options Menu
🎮 UI & Interaction Improvements
• Updated interaction display text:
Reduced size
Improved color and visuals
Now displays specific actions instead of just “Interact”
• Fixed issue where actions were not displaying during dialogue
🧠 AI / System Changes
• Reverted back to the previous LLM model for improved consistency
🛠️ Save / Load Progress
• Continued major work on the Save/Load system• Fixed issue where NPC and character attraction levels were resetting• Ongoing improvements to ensure stability across all systems
This system is still being refined and remains a high priority.
🛠️ Fixes
• Fixed Patreon authentication window opening twice during login• Fixed Veloura cart not displaying for the player• Fixed a critical issue where the game would break due to a missing TPCamera after vehicle interactions in saved games• Fixed issue with prostitute spawning causing errors due to missing Rigidbody reference• Fixed issue where player could not properly enter a vehicle after returning to the main menu and starting a new game• Reduced flashlight intensity and improved its position• Removed Tough Guy Fight encounter from the step-mother’s house
🚧 In Progress
• Adding the ability to purchase gifts from the gas station• Implementing interactions to ask NPCs for money/credits• Continued refinement of systems and gameplay flow
This week was all about tightening systems and pushing toward a more stable and polished experience.
More updates soon — back to development!
-Blast