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Roadmap March 2026

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Roadmap March 2026
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Hey everyone, and welcome to our latest roadmap update! I love using these posts to keep you all in the loop about what we’re building and where we’re heading next. Let's dive right into what's on the horizon.

Vanilla Weapons Expanded & Quickdraw

Last month, we released the overhaul for Vanilla Weapons Expanded and its Quickdraw submodule. I’m thrilled to say it’s been a massive success and so warmly received by the community!

I’ve always believed that we should be judged by our weakest mods, which is why going back and polishing up our older releases is so important to me. Seeing one of our classics get such a huge uplift - and seeing how much you all appreciate it - proves that these remakes are absolutely worth the effort.

Vanilla Furniture Expanded - Factory

The wait is almost over! This mod is officially in internal testing. The design document is locked in, the art is finished, and the coding is mostly complete.

This mod introduces a variety of factories to help you automate production tasks across your colony. Best of all, we’re adding conveyors that are actually well-optimized and won't tank your performance, allowing you to transport goods between factories automatically! We also decided to lean entirely into a gritty, industrial vibe, meaning you won't need to hunt down mechanoid components to build them anymore.

Vanilla Gravships Expanded - Chapters 1 & 2

For Chapter 1, we’re prepping a really neat content update. We hit a minor development snag recently, but we expect to have it ironed out very soon. This update will bring:

New structural beams so you can build wilder, more creatively shaped gravships.

Roof vac barriers.

Compact variants of the hi-tech research bench, multi-analyzer, mech rechargers, and biosculpter pods.

Meanwhile, development is charging ahead on Chapter 2. This one needs no introduction: it’s an entire chapter dedicated strictly to gravship combat and new combat-related threats!

Vanilla Factions Expanded - Mechanoids 2

This one is actively in development, and I want to thank you all for your input. I’ve gathered a ton of your ideas and patron feedback, and based on what you want to see, I’m aiming to deliver a massive, satisfying overhaul to the mechanitor, your friendly mechanoids, and the enemy mechanoid faction.

Vanilla Quests Expanded - Drone Factory

Development has officially kicked off here as well! If you played the original VFE - Mechanoids, you might remember the drones. Well, they're back!

You’ll be able to build an army of cleaning roombas, haulers, and firefighters, as well as unlock combat drones to help defend your colony. The mod features a full questline that will take you through various drone-related locations, ultimately leading to a rescue mission to free a tinkerer from a heavily guarded pirate fortress.

We still have a few more mods in the design phase, and progress on those will naturally speed up as our current development queue clears out.

Thank you so much for your continued support, feedback, and patience. I couldn't do this without you!

Oskar Potocki PATREON 78 favs
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POSTEDMar 4, 2026
ARCHIVEDMar 4, 2026