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I'm really pleased to share with you a pair of linked adventures by Kelfecil's Tales, with maps from us, Venatus Maps, and tokens from Retrograde Minis!
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Pilgrim’s Bloom
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Old Pilgrim Road cuts through the autumn woods with muddy ruts, old bridges, and inns that still open their doors to tired travelers. After the events of Kiss of Autumn, one shipment of Yellow Rot, resin, and stolen counteragent has already escaped the ruined village. It has reached the road, where frightened buyers and desperate families now wait to see if the Kiss of the Yellow Queen can be survived.
A cure has been shown. A captive has been used as proof. Now the counteragent, the flowers, and the fear around both are moving from hand to hand, leaving sick travelers, broken crates, and overgrown ruins behind.
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Adventure Description:
As the adventurers follow the trail from Kiss of Autumn, or arrive through new trouble along Old Pilgrim Road, they reach an inn where the first public demonstration has already begun. Buyers hide behind polite words, a frightened innkeeper tries to keep control, and an infected captive waits in a backroom while everyone argues over who owns the cure.
The trail continues to a bridge road where the shipment stalls, Bloom Cutters lose control of their cargo, and abandoned victims reveal what the buyers have been hiding. The party must decide when to spend counteragent, when to stop the shipment, and how far they are willing to go to keep the Kiss from reaching another settlement.
The finale takes place in a heavily overgrown village where Yellow Rot has taken root through wells, homes, streets, and infected bodies. The remaining Bloom Cutters try to escape with the last crate while the party chooses whether to save reachable victims, secure the counteragent, destroy the samples, or stop the road trade at its final point.
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Extra Description:
Pilgrim’s Bloom is a 5th edition, APL 4 to 5 adventure set in the Starlight Chronicles, focused on road horror, infection pressure, criminal trade, and difficult treatment choices. Over three acts, players investigate an inn demonstration, follow the shipment across a bridge road, and confront the remaining Bloom Cutters in a village overtaken by Yellow Rot.
Designed as the second half of a two-part adventure, Pilgrim’s Bloom can follow directly from Kiss of Autumn or stand alone as a challenging one-shot about a dangerous cure, a spreading infection, and the people trying to profit before the road closes behind them.
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Recommended Average Party Level (APL): 4 to 5
General Theme: road horror, infection spread, criminal trade, ethical choices
Setting: Starlight Chronicles (Southern Latakar, Old Pilgrim Road)
Time/Sessions to Finish: 1 to 2 sessions (4 to 6 hours total)
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Kiss of Autumn
In the autumn woods of Southern Latakar, a small cottage stands near an old grove where yellow flowers bloom from soil, roots, and bodies left beneath the leaves. The locals learned to fear the Kiss of the Yellow Queen, then learned just enough to survive beside it. A bitter counteragent kept families alive, kept raiders away, and kept a dangerous secret buried beneath the roots.
Now that secret has been stolen. Bloom Cutters have taken captives, forced a healer to prepare counteragent doses, and begun harvesting Yellow Rot for a criminal trade built on fear, relief, and proof of survival.
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Adventure Description:
As the adventurers follow missing travelers, strange yellow flowers, or a healer’s desperate message, they arrive at a rural cottage surrounded by autumn color and quiet dread. The party must speak with Merra Veylan, investigate the garden, learn how the counteragent works, and face infected victims who may still be close enough to save.
The search leads into an old hollow where the truth becomes harder to judge. The grove was once used as a grim defense by the locals, then twisted into a harvest site by the Bloom Cutters. As Bloom Exposure rises and counteragent doses remain limited, the party must decide when to fight, when to preserve resources, and who can still be helped.
The finale takes place in a ruined village where Tovan Hask and his Bloom Cutters hold captives, process resin, and prepare a proof wagon bound for Old Pilgrim Road. This adventure is the first part of a two-part storyline, leading directly into Pilgrim’s Bloom while still offering a complete investigation, rescue, and final confrontation.
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Kiss of Autumn is a 5th edition, APL 4 to 5 adventure set in the Starlight Chronicles, focused on rural horror, infection pressure, criminal harvesting, and difficult rescue choices. Over three acts, players investigate an autumn cottage, uncover an infected hollow, and confront the Bloom Cutters in a ruined village.
Designed as the first half of a two-part adventure, Kiss of Autumn can stand alone as a challenging one-shot while setting up Pilgrim’s Bloom through the Old Pilgrim Road shipment, surviving captives, and the spread of the Kiss beyond the grove.
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Recommended Average Party Level (APL): 4 to 5
General Theme: infection horror, criminal harvesting, rural investigation, ethical choices
Setting: Starlight Chronicles (Southern Latakar, near the Witchwoods border)
Time/Sessions to Finish: 1 to 2 sessions (4 to 6 hours total)
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Narrative Design, Writing & Collaboration Organization: Kelfecil's Tales
Link: https://www.kelfecilstales.com/
Maps Art: Heroic Maps
Link: https://www.heroicmaps.com/
Map Artwork: Venatus Maps
Link: https://www.venatusmaps.com/
NPC & Token Art: Retrograde Minis