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Scuffed Dungeon test2 - save & load + archery

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Scuffed Dungeon test2 - save & load + archery
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DESCRIPTION

New version of Scuffed Dungeon is here! This patch features 2 major features: save and loading, and an entirely new range weaponry system with the bow & arrow being the first ranged weapon to make it to the game.

The save and loading only works on the World Map, there is a new icon on the bottom right that you can click to bring up a popup menu. You can find the save/load options there.

I do plan to rework the ESC key and the old ESC key menu (with this new one) but I haven't got the time yet.

There's also a bunch of smaller features that were implemented, such as:

A place holder start of game screen that allows players to start as male or female.

Moving player party to the world map when entire party is defeated instead of forcefully restart.

Some combat tweaks to hopefully make it feels better for the player, such as the weapon slow down only applies when swings gets blocked or dodged.

The ability to manage your party on the world map

A much more robust collision handling system to prevent out of bound problems, plus a No Clip option under debug menu in case that happens.

If you have some time to burn, give it a try and let me know what you think. In particular, I am interested in whether the save/loading system work, and how does the ranged weaponry system feels in general. How does does the crosshair feel? How does the controls feels, etc.

And I shouldn't have to mention this, but don't get too attached to your characters/saves right now. The next couple of patches will likely be save-incompatible due to changes such as world gen.

If everything goes well, the next patch should feature roaming hostile enemy parties the player can encounter on the world map + a mission/quest system.

And last but not the least, Merry Christmas and Happy Holidays!

Download LINK.

enlit3d PATREON 206 favs
VIEWS1
FILES2 files
POSTEDDec 23, 2025
ARCHIVEDDec 23, 2025