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Heroine Rumble 2 v0.3701

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Heroine Rumble 2 v0.3701
DESCRIPTION

Edit: updated to v0.3701 - fixed a game crash on certain outfits.

(Download link at the bottom)

New Heroine Rumble2 patch! This patch features 1 new outfit, 1 new voice set, and a bunch of improvements to juice up the game.

New "Amazon" outfit set:

New voice set - "Bratty":

Camera shake and hit animation pause. Sample match shown above.

A whole bunch of graphical improvements including ReflectionProbes to improve indirect lighting, Color Grading options per scene for additional tweaks and shader changes to handle low smoothness material like clothing better.

This patch contains lots of features that benefits both HR2 and the upcoming game. This is on course with the current development plan: HR2 patch focus on shared improvements, modding and customization, while "HRT2" (the "Scuffed Dungeon" atm) releases will implement new mechanics to kick it off the ground. (This isn't news, just something I want to clarify since I got asked a couple of times)

Changelog:

Content:

Added new "Amazon" outfit set

Added new "female_voice7" "bratty" voice set

Rendering:

Implemented Cascaded Shadow Maps with stabilization + transition smoothing between cascades (more for "HRT2")

Fixed indirect lighting probe calculation that causes it to always be grayscale

Fixed indirect specular lighting being too bright on the rim

Added energy-conservation term to indirect specular lighting to prevent it incorrectly turning too dim

Added burley roughness boost to diffuse lighting to handle non-metallic, low smoothness materials better (suppose to be better for cloth & skin)

Implemented new hair indirect specular lighting

Upgraded cloth physic sim collision handling

Added ReflectionProbe object - use this to control the indirect specular lighting component

ReflectionProbe now saves separate .png textures instead of the initial implementation to embed it in the json

Added camera shake

Added hit animation pause

Map Editor:

Can only select object via the selection tool or with the outliner as the default left click to select was causing lots of unwanted selections

Added option to adjust model materials directly in editor

Now remembers the map file name saved/loaded to make saving to same map file easier and quicker

Added ray-plane test to translate/rotate/... gizmos for better controls into/out of the screen

Added color grading options (like saturation and vibrance) under scene lighting

Gameplay:

Added new "Name" filter option in Party-Members screen

Changed stagger regen: instead of slowly regen over time, now instantly regen full stagger meter when didn't get hit for the last 4 seconds (+1 second from previous)

Fixed end of mission reward can incorrectly unlock internal-use-only grabs and outfits (that you wouldn't be able to select)

Fixed getting turned more than 90 degrees when getting hit (such as from wake up attack)

Fixed the unit in match dialogues can sometimes overlap each other

Fixed issues with hair_b_1 chains being inverted

Added collision checking to hair_b_15 and hair_b_d_15

Default hair metalness value is now 0.2

Outfit data .OutfitHeadSetting.enableClipPlane can now support up to two clip planes with custom defined affected equip slots

Added game version string to dump file and error reports

AI will now switch out of held items that replace basic attacks with grabs before trying to free allies

Fixed potential AI issue with it keep running away

Fixed some errors with AI weapon swapping logic

Fixed grab encores incorrectly disable clip planes

Fixed HUMILIATE grab type giving too much self_super_meter_gain (changed via game_config_.json)

Added checks and warning when trying to import character cards using unit ids that is missing

Added checks when importing character cards that switches character unit id without selecting the STATS_AND_LEVELUPS option

Added "Pose" button in Dresser that allows player to change the pose of the character (and more)

Added "Reroll" button in Exhibition for 50 Essence per reroll

Experimental: added ability to select STRIP grabs in dresser

Added GrabData .canBeReplacement flag to toggle if the grab can be "randomly" selected as a replacement when the initiate chosen grab is invalid

Download LINK.

enlit3d PATREON 206 favs
VIEWS1
FILES2 files
POSTEDJan 26, 2026
ARCHIVEDJan 26, 2026
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