(Download link at bottom)
This patch adds a toggle for camera shake. Note that while it makes a lot of sense to add a camera shake toggle, it is a far more difficult sell to add a hit animation pause toggle. Reason is that the hit pause does affect gameplay as it effectively pauses the characters slightly so the behavior is actually subtly different with it on and with it off.
I don't want to handle things that create different gameplay paths, as that makes debugging even harder. And TBH, I'm not even fully confident that the hit pause is not currently creating subtle issues that I have yet to discover.
The hair lighting shader is changed again, as it was discovered that the previous version had "negative color" impact when metallic values > 0.5. This newer version should preserves the selected color much better at higher metallic values. Please note that "metallic hair" is not a thing in real life, so whatever it looks like in-game is purely the result of extrapolation. My recommended metallic value for hair is between 0.15 - 0.35.
Another issue that seems to affect a few people is that the new color grading stuff seems to cause shader compilation failure(?). I don't really have an idea why. Try the toggling off the new color grading option under settings-graphics and see if that works.
Changelog:
Added camera shake option under options-graphics
Camera shake effect tuned down slightly
Added color grading toggle under options-graphics
Added experimental ultra-wide resolutions: 3840x1080 and 5120x1440
Camera shake bonus impact now only applies to hit that knock-ups opponent instead of to all opponents in the air
Increased lighting brightness in Neon Club
Changed hair indirect lighting again as the previous version doesn't handle >0.5 metallic well
Fixed a bug that cause in match dialogue duration to be too short
Fixed item restraints not working correctly on clothed opponents
Fixed possible game crash when referring to non-existent audio file
Download LINK.