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Scuffed Combat Test v0.201 - hotfix

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Hot fix build fixing the issues people reported.

One thing I forgot to mention last post is that I was working on upgrading the UI system to enable movable UI frames to dynamically stack on top of one another, like so below. That is the cause of the UI bugs like somethings were invisible.

(The gif exporter is not working for me for some reason so here's a link to show what I'm talking about: https://x.com/Enlit3D/status/2040257429376782548.)

Also added "options" in the main menu, in case people need to turn down their graphic settings before entering the actual game.

Changelog:

fixed issue with certain ui elements not showing up

fixed the item drag and drop slot indicator not showing up

fixed tile map gen not able to handle empty tiles properly

fixed game crash when trying to go back to previous floor in a dungeon

fix grab loadout not saved properly

disabled pressing Q bringing up debug frustum cascade visual lines

grabbing near walls now SHOULD push units away from the obstacles to help prevent teleporting through walls

entering new zones with the stairs should now place units near the stairs instead of inside it

added "options" button to the main menu

Download LINK.

enlit3d PATREON 212 favs
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FILES1 file
POSTEDApr 4, 2026
ARCHIVEDApr 4, 2026