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Hot fix build fixing the issues people reported.
One thing I forgot to mention last post is that I was working on upgrading the UI system to enable movable UI frames to dynamically stack on top of one another, like so below. That is the cause of the UI bugs like somethings were invisible.
(The gif exporter is not working for me for some reason so here's a link to show what I'm talking about: https://x.com/Enlit3D/status/2040257429376782548.)
Also added "options" in the main menu, in case people need to turn down their graphic settings before entering the actual game.
Changelog:
fixed issue with certain ui elements not showing up
fixed the item drag and drop slot indicator not showing up
fixed tile map gen not able to handle empty tiles properly
fixed game crash when trying to go back to previous floor in a dungeon
fix grab loadout not saved properly
disabled pressing Q bringing up debug frustum cascade visual lines
grabbing near walls now SHOULD push units away from the obstacles to help prevent teleporting through walls
entering new zones with the stairs should now place units near the stairs instead of inside it
added "options" button to the main menu
Download LINK.