Heroine Rumble2 v0.38 - grab loadout upgrade and character card backdrop settings
(Download link at bottom)
This is a smallish HR2 patch with about two and half new features.
The first feature is a entirely new character backdrop section you can access in the character card import/export section (Roster -> Loadout -> Data). There is a new "Backdrop" button that can customize the lighting and pose of the selected character.
The "Pose" section allows quick access to edit the character pose and expression directly. It also includes a "Save Camera Angle" if you like this particular view angle instead of having it reset to the default camera angle every time. Note that this (static) pose is different than the idle animation in the Pose Customization menu, so that's why there is the "Save Pose As Idle Anim" button to quickly store this pose as the idle animation if you wish to.
The "Ambient" section gives controls over the strength of ambient / indirect / environment / global lighting and have character-specific control over the color grading settings. For example, this is what negative "temperature" and "saturation" looks like:
Finally, there is a section on "Lights", which allows you to control the placement of lights for the character card instead of being forced to use the default. It looks like this below. Click on the gray circle to control the placement of light and stuff below it are various light settings.
All this are stored in a now field, "Card Backdrop" that you can use for control and organization:
Here is the "half" feature: a new experimental stylized "flat" light settings. You can access it under the very bottom of Light settings. Here is a comparison:
Normal light:
Stylized:
As you see, the character now looks "flatter" which might be preferable to some. There is also some settings, "edge1", "edge2" and "edgeSoftness". "edge2" should be bigger than "edge1" and they should be between 0 to 1. Give them a try and let me know which settings looks the best to you; as I may add a global graphic "stylized" lighting toggle in the future.
The other feature in this patch is a upgrade of the grab loadout system. A new button, "Loadout Target" is added (in the H-lab menu). This allows you to pick whether you want the selected 8 grabs to be used against default, larger, smaller or during group grabs.
It's meant as the replacement and upgrade over the removed "Size Category" and "Number of Grab Attacker" grab filter options in previous version. Some players found it to be confusing why their selected grab meant for against larger opponent get replaced with something else when they are fighting a same sized opponent, so hopefully this new system can address that + room of upgrade in the future, like another section for devices.
Changelog:
implemented experimental stylized "flatter" lighting, you can try it out under loadout -> data -> backdrop -> lights -> stylized at bottom
implemented new "Card Backdrop" data field for character cards (loadout -> data -> backdrop button)
implemented (direct) Lights under "Card Backdrop"
implemented Ambient settings under "Card Backdrop"
implemented Pose settings under "Card Backdrop"
implemented "Save Camera Angle" in "Pose Settings"
implemented "Save Pose As Idle Anim" in "Pose Settings". (note: the static pose in the card import/export is different than the idle pose in pose customization)
implemented new grab "Loadout Type" settings in H-Lab. this is meant as the replacement for the old size-difference filter.
implemented the following "Loadout Types": DEFAULT, VS_LARGER, VS_SMALLER, GROUP_GRAB
increased the max number of grab loadout to 8 (from 4)
fixed some more ui issues arising from the stackable moving frames feature
fixed glsl crash due to using reserved keyword "input" on certain cards
fixed size difference not displayed correctly in H-lab
fixed bug that cause outfit with clip-planes possibly generate portraits with incorrect cutoffs
fixed a case of clip_plane not updating correctly when outfit is damaged (such as amazon_helmet)
fixed grab carry on +1 size opponent not working correctly
fixed a possible cause of adding grab encore attackers prevents transitions from working
fixed a bug that cause game crash when importing char card (and potentially from other causes)
Download LINK.