GBH3 Progress Report – 20260713
I’ve created a combo attack for the bunny girls, featuring Riedel’s groin strike and Meltysia’s kiss.
Each will have two different camera perspectives.
The finishing animations for these are still not implemented yet.
I’d like to add them if possible, but I also want to start importing everything into RPG Maker soon for in-engine testing, so I’m considering this a good stopping point for motion creation for now.
Once I’ve imported all the animations created so far, I’m thinking it might be a good idea to release a combat test version.
I’m also considering combo attacks that activate when specific characters are present.
For example, Mitsuki and Rururin have unique moves that result in a facesitting position, so I’m thinking about having another character step on the enemy’s groin during that state.
But those ideas will come after I finish the tasks mentioned above.