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Raytraced Audio - Interactive Demo - Early Access

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Raytraced Audio - Interactive Demo - Early Access
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DESCRIPTION

Hi Patrons,

You can now download the combined Forest and Raytraced Audio demo here. I would love to hear your feedback before I release it publicly.

This demo runs on Windows, and may be functional on Linux via Wine / Proton. I'm unsure about Mac as they've deprecated OpenGL support.

Troubleshooting

Log files are stored in the bin/logs folder. If you have any issues running the demo, please send me your log files:

Controls

This demo uses a typical third-person controller with WASD for movement and mouse to look around. All controls can be viewed in-game by pressing escape and clicking Controls in the bottom-right.

You can also change between third-person and first-person using the scroll wheel.

Benchmarks

Press F1 to view 3D rendering and raytracing stats. All times are in milliseconds:

Main thread time

Preparation time

Raytracing time (collated across multiple threads)

Analysis time

Please let me your CPU model and know how long it takes to perform raytracing when moving your character around.

Settings

Press Escape and click 'Settings' in the bottom-right to toggle Audio Visualisation and adjust ray and bounce counts. You can double click on the sliders to enter an exact number.

Note the visualisation is only enabled for rabbits at the moment

Please let me know how well this demo runs, or if you run into any issues.

vercidium PATREON 2 favs
VIEWS1
FILES4 files
POSTEDApr 7, 2026
ARCHIVEDApr 7, 2026