Hi everyone, we've just released a major update for NaturalVision Enhanced. Check out the video on YouTube. You can download this update by heading over to https://www.patreon.com/posts/37165330
This video alone cannot possibly show you all the features we added, so you'll have to try it out for yourself. Myself and the team have all worked super hard in bringing you these new features and hope you enjoy playing through story mode again. We have a lot of ideas to continue improving this project - so stay tuned for more in the coming months.Additionally we will begin working on backporting some of these features to NVE in GTAV Legacy. I'll let you know when we have more information on that.Thanks again for your support!Razed
NaturalVision Enhanced - Update Notes:
Added compatibility for game patch 1.0.1013.34
Upgraded sky shaders by adding a physically-based sky scattering model. Provides realistic colors and lighting across all times of day
Upgraded vehicle shaders by adding PBR-inspired paint to all vehicle parts using GGX specular and clearcoat. Works with vanilla and modded vehicles
Added procedural metallic flakes that respond to lighting on certain vehicle paint types. Works with vanilla and modded vehicles
Upgraded weapon shaders with a PBR-inspired GGX specular and coat
Upgraded bloom shaders by adding convolution bloom and halation. Players can modify bloom intensity, samples and number of spikes through the NVE Graphics menu
Upgraded lens shaders by adding lens reflection and lens dirt
Upgraded water shaders by adding subsurface scattering, GGX specular, whitecaps and physically-based water absorption
Upgraded the motion blur shader by increasing samples and velocity
Upgraded ped skin shaders using modern PBR techniques by adding realistic skin translucency and cloth sheen
Upgraded PostFX shaders with improved filmic tonemapping that provides day and night adaptive grading with deeper blacks
Added a subtle lateral chromatic aberration effect to PostFX shaders.
Added a new vehicle dirt system layered on top of the vanilla dirt texture. Washes away with rain
Added raytraced mirror reflections to over 70+ stock game vehicles
Upgraded a variety of vegetation around the map such as palm trees, ficus trees, coconut trees, yucca plants and more
Improved lighting in various weathers such as Extrasunny, Clear, Overcast and Rain
Added rain drops to vehicles, peds, props, glass and more during rainy weather conditions
Added a new lens rain drop shader for Rain and Thunder weathers
Improved the appearance of in-game rain drop particles
Improved puddle ripples render resolution from 256 to 1024 and adjusted puddle reflection intensity
Modified reflection shaders in order to slightly desaturate reflections
Modified headlight shaders to improve headlight start position
Fixed an issue with flickering vegetation shadows
Fixed various texture related bugs around the map
Misc. bug fixes, additions and tweaks