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NaturalVision Enhanced - Next-Gen Graphics Update

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NaturalVision Enhanced - Next-Gen Graphics Update
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Hi everyone, we've just released a major update for NaturalVision Enhanced. Check out the video on YouTube. You can download this update by heading over to https://www.patreon.com/posts/37165330

This video alone cannot possibly show you all the features we added, so you'll have to try it out for yourself. Myself and the team have all worked super hard in bringing you these new features and hope you enjoy playing through story mode again. We have a lot of ideas to continue improving this project - so stay tuned for more in the coming months.Additionally we will begin working on backporting some of these features to NVE in GTAV Legacy. I'll let you know when we have more information on that.Thanks again for your support!Razed

NaturalVision Enhanced - Update Notes:

Added compatibility for game patch 1.0.1013.34

Upgraded sky shaders by adding a physically-based sky scattering model. Provides realistic colors and lighting across all times of day

Upgraded vehicle shaders by adding PBR-inspired paint to all vehicle parts using GGX specular and clearcoat. Works with vanilla and modded vehicles

Added procedural metallic flakes that respond to lighting on certain vehicle paint types. Works with vanilla and modded vehicles

Upgraded weapon shaders with a PBR-inspired GGX specular and coat

Upgraded bloom shaders by adding convolution bloom and halation. Players can modify bloom intensity, samples and number of spikes through the NVE Graphics menu

Upgraded lens shaders by adding lens reflection and lens dirt

Upgraded water shaders by adding subsurface scattering, GGX specular, whitecaps and physically-based water absorption

Upgraded the motion blur shader by increasing samples and velocity

Upgraded ped skin shaders using modern PBR techniques by adding realistic skin translucency and cloth sheen

Upgraded PostFX shaders with improved filmic tonemapping that provides day and night adaptive grading with deeper blacks

Added a subtle lateral chromatic aberration effect to PostFX shaders.

Added a new vehicle dirt system layered on top of the vanilla dirt texture. Washes away with rain

Added raytraced mirror reflections to over 70+ stock game vehicles

Upgraded a variety of vegetation around the map such as palm trees, ficus trees, coconut trees, yucca plants and more

Improved lighting in various weathers such as Extrasunny, Clear, Overcast and Rain

Added rain drops to vehicles, peds, props, glass and more during rainy weather conditions

Added a new lens rain drop shader for Rain and Thunder weathers

Improved the appearance of in-game rain drop particles

Improved puddle ripples render resolution from 256 to 1024 and adjusted puddle reflection intensity

Modified reflection shaders in order to slightly desaturate reflections

Modified headlight shaders to improve headlight start position

Fixed an issue with flickering vegetation shadows

Fixed various texture related bugs around the map

Misc. bug fixes, additions and tweaks

Screenshots

razedmods PATREON 38 favs
VIEWS1
FILES7 files
POSTEDApr 30, 2026
ARCHIVEDApr 30, 2026