NaturalVision Enhanced & NaturalVision Evolved - May 2026 Update
Download Instructions: https://www.patreon.com/posts/37165330
NaturalVision Enhanced - Update Notes:
Improved directional lighting shaders with GGX specular and other enhancements
Added GGX specular to headlight, tail light and spot light shaders
Added visibility bitmask ambient occlusion for additional depth to scenes. Players can toggle this on or off through the NVE Graphics menu
Added PBR-inspired enhancements to various prop and surface shaders
Improved Underwater lighting and added various post-processing effects
Improved lighting in Rain and Thunder weathers
Added wetness effects to vehicle wheel shaders which appear during rainy conditions
Added retroreflection-inspired specks to road shaders
Improved the quality of vehicle interior glass raindrops
Improved ped shaders and fixed various issues with seams
Fixed a vanilla lighting bug with the directional scattering shader
Fixed an issue with vegetation scale and wind speed
Fixed an issue with shaders not toggling on certain systems
Fixed an issue with vehicle paint shader improvements randomly toggling off
Fixes an issue with the MP Maps trainer toggle causing parts of the map to disappear
Fixed various crashing issues around the map
Misc. bug fixes, additions and tweaks
NaturalVision Evolved - Update Notes:
Upgraded sky shaders by adding a physically-based sky scattering model. Provides realistic colors and lighting
Upgraded vehicle shaders by adding PBR-inspired paint to all vehicle parts using GGX specular. Works with vanilla and modded vehicles
Added procedural metallic flakes on certain vehicle paint types. Works with vanilla and modded vehicles
Upgraded water shaders by adding subsurface scattering, GGX specular, whitecaps and physically-based water absorption
Upgraded the motion blur shader by increasing samples and velocity
Upgraded ped skin shaders using modern PBR-inspired techniques by adding skin translucency and cloth sheen
Improved directional lighting shaders with GGX specular and other enhancements
Upgraded PostFX shaders with improved filmic tonemapping
Added a subtle lateral chromatic aberration effect to PostFX shaders
Fixed a vanilla lighting bug with the directional scattering shader
Fixed an issue causing peds to appear blacked out
Removed vignette and glare shaders. Glare will be reworked in a future update
Misc. bug fixes and tweaksThank you for supporting our work! More to come...