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New Update - March 31st / April 3rd

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New Update - March 31st / April 3rd
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Hi everyone. There is a new update now available.

Download Here: https://www.patreon.com/posts/for-gold-and-37165330

Preview Video: https://vimeo.com/695500700

April 3rd Change Log:

Fixed normal map calculations for global detail maps

Fixed an issue with ground decals near the Sandy Shores Sheriff Station in the 'Parallax Roads and Pavement Overhaul' add-on

Fixed an issue with missing high-quality textures for some guardrail barriers

Optimized additional road textures

March 31st Change Log:

Added new high-quality textures and materials for an overhaul of the Grand Senora Desert, Sandy Shores and nearby areas. Based on real-life counterparts. Includes optimized textures for rocks, terrain, dirt and much more

Added a variety of new high-quality textures for sidewalks and pavement around Los Santos. You must have the 'Parallax Roads and Pavement Overhaul' optional add-on installed in order to view these changes

Reworked desert palm trees with new optimized models and textures as part of the vegetation overhaul

Added new bushes and flowers with improved textures to the countryside as part of the vegetation overhaul

Optimized various textures around the map such as road textures, ground / beach textures, vegetation textures and more. Expect more optimization per area in future updates

Increased performance during night time by reducing shadow fade distance and light falloff on all street light models around the map

Overhauled global detail maps in order to improve normal maps and reduce noisy shadows on vanilla textures around the map

Added a new flashlight texture and reworked flashlights on weapons for a more realistic feel. Additionally increased flashlight shadow distances

Added new high-quality parallaxed roads covering a huge portion of West Vinewood for Platinum Supporters

Added new high-quality parallaxed roads for the parking lot near the garage around Grove Street

Added new high-quality textures for guardrail barriers around the Senora Freeway and Del Perro tunnel

Adjusted specularity on blood splats in order to add more volume

Improved street light intensities and LOD lights around various parts of the countryside

Reworked the rain drops lens shader to use perlin noise for smoother, higher quality rain drops on the screen

Removed flashing headlights on certain police vehicles

Added more color to the new Paleto Forest ground textures from the previous update

Improved ambient night lighting in Rain weather in the countryside

Fixed an issue with conflicting carcols light ids affecting certain vehicles

Fixed various lighting issues inside the Mission Row Police Station interior

Fixed an issue with lighting around the lighthouse during daytime

Fixed an issue with tire decal mark intensities while doing burnouts

Fixed an issue with lighting transitions in the yellow tunnel near Fort Zancudo

Moved the volumetric headlights script into an Optional Add-On due to performance costs

Updated the Single Player readme guide and improved the overall install process with fewer steps to install the mod

Misc. bug fixes and tweaks

Known Issues:

- LOD lights for street lights glitch out in some locations in Single Player due to not being completed. They will be completed across several future updates.- Some Hedges currently do not have their collision removed. This will be reworked in the future.- Laser lights glitch out and flicker at certain angles. This will be fixed in the future once we have a solution.

Thank you for your support!

razedmods PATREON 37 favs
VIEWS1
FILES11 files
POSTEDMar 31, 2022
ARCHIVEDJun 10, 2026