Hi everyone. There is a new update now available.
Download Here: https://www.patreon.com/posts/for-gold-and-37165330
Preview Video: https://vimeo.com/695500700
April 3rd Change Log:
Fixed normal map calculations for global detail maps
Fixed an issue with ground decals near the Sandy Shores Sheriff Station in the 'Parallax Roads and Pavement Overhaul' add-on
Fixed an issue with missing high-quality textures for some guardrail barriers
Optimized additional road textures
March 31st Change Log:
Added new high-quality textures and materials for an overhaul of the Grand Senora Desert, Sandy Shores and nearby areas. Based on real-life counterparts. Includes optimized textures for rocks, terrain, dirt and much more
Added a variety of new high-quality textures for sidewalks and pavement around Los Santos. You must have the 'Parallax Roads and Pavement Overhaul' optional add-on installed in order to view these changes
Reworked desert palm trees with new optimized models and textures as part of the vegetation overhaul
Added new bushes and flowers with improved textures to the countryside as part of the vegetation overhaul
Optimized various textures around the map such as road textures, ground / beach textures, vegetation textures and more. Expect more optimization per area in future updates
Increased performance during night time by reducing shadow fade distance and light falloff on all street light models around the map
Overhauled global detail maps in order to improve normal maps and reduce noisy shadows on vanilla textures around the map
Added a new flashlight texture and reworked flashlights on weapons for a more realistic feel. Additionally increased flashlight shadow distances
Added new high-quality parallaxed roads covering a huge portion of West Vinewood for Platinum Supporters
Added new high-quality parallaxed roads for the parking lot near the garage around Grove Street
Added new high-quality textures for guardrail barriers around the Senora Freeway and Del Perro tunnel
Adjusted specularity on blood splats in order to add more volume
Improved street light intensities and LOD lights around various parts of the countryside
Reworked the rain drops lens shader to use perlin noise for smoother, higher quality rain drops on the screen
Removed flashing headlights on certain police vehicles
Added more color to the new Paleto Forest ground textures from the previous update
Improved ambient night lighting in Rain weather in the countryside
Fixed an issue with conflicting carcols light ids affecting certain vehicles
Fixed various lighting issues inside the Mission Row Police Station interior
Fixed an issue with lighting around the lighthouse during daytime
Fixed an issue with tire decal mark intensities while doing burnouts
Fixed an issue with lighting transitions in the yellow tunnel near Fort Zancudo
Moved the volumetric headlights script into an Optional Add-On due to performance costs
Updated the Single Player readme guide and improved the overall install process with fewer steps to install the mod
Misc. bug fixes and tweaks
Known Issues:
- LOD lights for street lights glitch out in some locations in Single Player due to not being completed. They will be completed across several future updates.- Some Hedges currently do not have their collision removed. This will be reworked in the future.- Laser lights glitch out and flicker at certain angles. This will be fixed in the future once we have a solution.