A new beta version and another step closer to a stable version of v13!
I haven’t posted or replied much during the previous couple of weeks because there were some more pressing things to deal with on a personal level. But that is all sorted and this last week I have been playing catch up. I finally managed to work through all the messages, posts, and comments. Thus, it is time for a new beta!
As promised, no new content, but bug fixes and changes required for making a stable version.
However, many, many people have asked me about adding the latest published content from WotC: Explorer’s Guide to Wildemount, and I figured that it is only fair to have you all vote on if this should take priority or not.
>> Click here for v13.0.0.beta29 <<
( https://www.patreon.com/posts/19406992 )
Reworked semantic versioning to be more robust in comparing older files
Add the Artificer icon (yes again, but now for real, still made by Smashman)
Fixed Wand of Wonder incorrectly changing the range of Faerie Fire
Changed the description of Create Undead to use a more common abbreviation “i.a.” instead of “a.o.”
Added a weapon description for the Eldritch Invocation “Lifedrinker”
Fix for weapons added through class features that have a cantrip as a ‘baseWeapon’ not being recognized as such
Fix for using modifiers on an WeaponsList entry that uses a DC instead of a to hit roll
Change the level order in which the monk ki features are added to work better with monk subclasses
Fix small bugs when using custom import scripts
Fix for importing from another sheet not remembering the sources being included and excluded
Fix for importing from another sheet bringing along unnecessary custom script files
Fix for changing selected cantrips not correctly affecting the attacks when not generating a spell sheet
Reduced the file size of the default import script, thus reducing the overall file size (credits belong to Smashman)
I think the poll below is pretty straight-forward, but warrants some emphasis nonetheless. All I want to add is that creating the EGtW content is expected to take less time than finishing the testing around a stable v13 and arranging an easily accessible spot to host it.