Another new beta, no stable v13, and all of that after a month of no communication at all. I'm definitely crushing this community building and keeping you all in the loop.
Sarcasm aside, I have been hard at work at getting v13 stable, with many small bug fixes along the way, but there is still more to do. So please use this latest beta and report any issues while I continue testing and improving stuff on my end.
The cover image for this post is regarding the most visible change in beta30. It is now possible for import scripts to have any added content be excluded by default. Before everything was automatically included by default, except the Firearms from the DMG, which had their own special exception. Well, no longer, it is now possible to add all those weird setting- or campaign-specific items to the sheet's automation without them interfering with character creation for everybody.
If you are currently missing things from the sources in the sheet that are unique and wouldn't be used by everybody, please leave a comment on this post or on Discord.
>> Click here for v13.0.0.beta30 <<
( https://www.patreon.com/posts/19406992 )
Made it possible for any imported content to be excluded by default and have those excluded content listed explicitly in the Source Selection Dialog so that they are not missed
Made it so that the class selection dialog drop-downs only show the classes that are not yet selected (thanks to Smashman for coding this)
Changed how Initiative bonus modifiers are shown on the Colourful sheets. They now always display their calculated value and only show the formula when the field is active
Fix for excluding stuff in the Resource Selection dialog not working with regards to choices/variants of feats, races, backgrounds, and magic items
Fix for the beast master’s ranger companion losing the proficiency bonus to attacks/damage/skills/saves when changing ranger level
Fix wild shapes not working after removing/switching a class
Fix spell points total not updating when changing level
Fix `prestigeClassPrereq` attribute not accepting functions, only strings and numbers
Improved some dialog texts (source selection, making Complete Spell Sheets, setting calculated Modifiers)
Fix including weapons that have excluded ammunition not working correctly
Fix manually added movement modes not being preserved