Hey everyone! I wanted to share a first look at a new 3D character I’ve been working on: Madelyn.
This is still very much a work in progress, but I’ve reached the stage where the sculpt is solid enough that I felt like showing her off a bit. Right now I’m focusing on locking in her overall silhouette, proportions, facial structure, anatomy, and the big defining shapes that give her a strong presence before moving deeper into polish and refinement.
In these screenshots, you can see a few different angles of the model, including both shaded and wireframe views. I always like sharing wireframes during WIP stages because they give a better look at how the model is actually coming together under the hood. Topology is still something I may continue adjusting as the character develops, but I’m happy with the direction so far.
There’s still plenty left to do, including:
Further sculpt cleanup and refinement
Hair polish
Clothing
Texture work
Materials and shading
Posing and presentation
Final rendered beauty shots
I’ll be posting more updates as she progresses, including later stages once I move into texturing and final presentation.