Quick little progress update on Madelyn. I’ve started moving into the outfit pass and getting the main clothing shapes blocked in, so she’s finally starting to feel more complete.
Right now I’m focusing on the big forms first, making sure the corset, sleeves, stockings, and fabric panels all work well with her silhouette before I go deeper into polish and smaller details. I’ve also been spending some time on the softer deformation work, especially getting some really satisfying thigh-squish and boob-squish set up.
For that, I’m making sure to handle it with blendshapes rather than destructively editing the model itself, since that’ll make things much more useful later on once she gets properly rigged. It keeps the base in a cleaner place while still letting me build in those extra touches that help sell the character.
Still lots left to do, but I’m really happy with how she’s coming together so far. I’ve included both shaded and wireframe shots again so you can see the progress from both sides.