Hello there, everyone!
What a week. I finally finished updating the entire dialogue to the new backend. There were a lot of loose ends with old code, but I got that all sorted out. I also fully finished the stats app and reworked how the animations are handled. The old stats app used clips for its animations. Now, this was good enough for a time, but it proved to be unreliable and kind of unstable at times. So I created a new animation system specifically for the stats app. Some other apps needed this as well, but that is a secret for now. However, this new system was highly inefficient. So much so that the animations on the stats screen alone were eating 200mb of RAM. Now, I have plans for the stats app, so 200mb is unacceptable for what I want it to do. So I went back to the drawing board and shrunk that 200mb down by 90%. It took a while and I had to pick up some new skills, but it was worth it in the end.
The redesign finally went into its first beta test phase while I am focusing hard on finishing the spinning rims, since there are some minor issues here and there.
With all the madness that was the NTRM dialogue last week, I really mean it when I say thank you guys. I mean seriously. Without your support, I would have stopped in Liz's first conversation. This is because young noob Nosy decided to have the entirety of the first four to five events for all routes in a single dialogue, making this one dialogue extremely hard to load without crashing the editor and even harder to work in. So thank you all, seriously.
Now, I am sure I might have missed something. I mean, I'm only human, and this is almost FIFTYTHOUSAND dialogue entries we are talking about. So somewhere something is bound to break. But that is what the first beta test is for.I can't wait to surprise you all with the changes.
Thank you all for being so awesome! 🥰