Busy week lately, so I haven't had much time to work on games.
Still, here's a quick look at the interaction system, it hasn't changed all that much from the original. Still, it had to be rebuilt from the ground up for the new engine, so it's a good stepping stone along the way!
You can see here, the way you change interaction modes has been changed from a hot bar to this cute little switching doohickey on the right. It feels fun to switch between modes, and I think it will lead to tense moments with monsters. I want Mercury's HUD to have a similar rotten feel, but more golden and shiny, like an abandoned fancy watch.
I'll be posting more in the coming weeks, stay tuned!