One of my visions for this game is that the simple level select screen is replaced with a large open play space to explore and travel between the levels of the game. I'll admit, this is a rather ambitious aspect of the game, and I cannot fully promise that it would make it all the way through, but it's an aspect of the game that has been in my mind since before Psychopomp Gold released.
Here we see Mercury overlooking some massive megastructures in the distance. In this game, players take elevators up into these structures, where the levels take place. Each megastructure will have a unique appearance in the final game, so these are just placeholders for the time being.
What do you think?