Back again this month to tell you about what I've been doing lately, mostly the same as before but with some slightly new priorities and changes to the game.
First being the navigation getting an overhaul, where most information should hopefully be readable from the navigation screen (which replaced the town map, you can still use the old method of travel).
Now you can see which character has content and where they are in the world. In the near future, or maybe within this next update, I can make all relevant information accessible through this screen (Quests, relations).
Another overhaul I wanted to undertake is with sound, having moans and suitable SFX play during sex scenes has always been a goal of mine, but over the years I got bogged down with visuals and getting the game to work. Sadly sound took a backseat, but now I'm going to try updating all current scenes with suitable sound effects / music / ambience. If I can execute on certain ideas / aspects of the game well enough, then it should boost your enjoyment and reception of the game. I want to make this game as good as possible before placing it on Steam.
Some users have suggested features, such as the aforementioned furniture / housing system (in a previous post), a lot of interesting ideas from their messages, I may have that system be a sort of post game activity, to keep you playing beyond the main story. I'll fiddle around with the foundations for that system now but proper implementation is a ways off.
Regarding story, I want to have Brenda and Ruby's beach visit out before the end of the month, maybe with progression on Lindsey's scene too. A lot of work has been put into updating old stuff, as I want to clear that out of my agenda so I can fully focus on delivering new scenes! I may release a beta very soon, so that you can test the new features.
I've also remade the Deepbond scenes.
Again, thanks so much for the support! We were so close to a milestone target last time, I hope to break it this month! Please help me carry this game to new heights!