Hey friends!
I hope you are having a wonderful day!
Let’s get to the new update!
What 's new?
Added unity analytics for data collection (it’s optional!)I’m going to start with the big thing, which could be controversial. We added unity analytics to the game, so when you open the game you will see a thingy where you can opt to share the analytics or not. (you can then opt out if you want)
What data do we want? Characters data!
So far I have been using polls to have an idea of the player base, but roughly 15% of the player base only participates in our polls, so the end result may not be representative of the player base. The whole idea is to get statistical data of player choices: gender, roles, talents, ero talents, weapons, trinkets, abilities, preferred and disliked sex positions, etc. All of this is to find the weak, unused or uninteresting options, so we can make them more interesting or even replace them if nobody likes them. This is all the data we care for, and it is optional and none of the data can be used to identify anyone, it’s just character choices.
Added Full Body bondage! It 's finally here! After preparing this thing for months and modifying a lot of the scripts, now the game has full body bondage. This works like heavy bondage, except it is not tied to any slot (previously there was only 1 slot for heavy bondage, now there is 3!), so it is possible for all characters to be in full body bondage at the same time, lol. Because I love to punish myself with hard work, I started with the hardest of them all: petsuits!So I added petsuits to the game as the first full-body bondage. I also changed the settings, so you can have different types of heavy-bondage: currently you can choose between furniture or petsuits, later you will be able to choose ropes or pleasure machines as well.
Added the first Fullbody bondage restraint: Petsuit!
Added 11 new sex positions related to the new fullbody bondage
Added a new heavy bondage trap: cyber pet suit trap!
Added the new heavy bondage trap to all tier 2 areas
Added a new “grab” ability: Lewd mark! You cast a lewd mark to tell your companions to go and have sex with the marked enemy. (Sold by Tessa at level 10)This is the first “non-grab” grab ability. I will add some other things like this in the future. This one basically lets you point a target and you companions will try to fuck it as soon as possible!
Added a new mechanic: Protector enemies now can enrage if they are not damaged for more than 3 rounds (while the player is not grappled)!This is a way to make tank enemies more interesting, as normally they can just be ignored if they aren’t protecting anyone at the time, and their damage output is low. Now, if you ignore them too much they become violent!
Added the option for players to select the restraints style for restraints they put on others
Added a new original sex position: Atlantean missionary!
Added a new original sex position: Tight cowgirl! This one includes MM and FF variants!
Added a new threesome sex position: Standing missionary!
Max level increased to 27!
Added a new enemy: Elf scout
Added a new enemy: Vine protector
Added a new enemy: Nymph
Added a new area: The elven forest
Added 3 new elites
Added 6 new abilities
Added 3 new weapons
Added a new capture area
Added a new headgear item: General’s hat
Added a new jacket item: Doctors jacket
Added a visual response when you fail to use a status effect to start a grab
Added a sound effect when discovering new campfires
Added toggles for different intensity levels for camera shake during sex
What changed?
Undressing selection is now split between male and female charactersNote: your previous settings are now the female character settings, so you should go and set up these for male characters. The same applies to the ahegao toggles
Ahegao face selection is now split between male and female characters
Updated Combat UI background bars for better visual clarity
Redesigned Devious gamble (now it literally is a gamble!)
Elite enemies that cum while heavily bound now get a temporary buff called Bondage revenge
Slightly reduced memory consumption of the background of Zantlaha
Maximum pressure talent proc chance increased by 3% per talent (8/16/24)
Maximum pressure damage per point reduced from 5% to 4%
Fixed an issue with Maximum pressure damage not being properly applied
Everlasting effects talent potency increased from 15/30 to 20/40
Heavy bondage slots increased from 1 to 3
Start heavy bondage now also works on dressed characters (because of the high focus cost, it also undresses now)
The game now remembers your last selected character in the main menu
Improved the walker camera making it more smooth
Added partial support for gamepad controller on the menus
Added a visual marker for better UI readability with controllers
Devious motivation effect increased by 50%
Powerful Synergy now also applies to Rejuvenate (making it more synergic!)
Added missing descriptions to all trinkets
Poison duration increased to 45 seconds. Remade how poison applies damage
Damage over time effects in general should be more powerful against non-elites
Updated enemy AI to be better at finding players
Updated enemy combat AI to be a bit more aggressive and defend less
Update combat AI to use abilities more often in action mode (the long cooldown in abilities was set up for non-action mode)
Updated combat AI to make characters enter sex with someone that has been recently put in hand restraints
Companions health rebalance: Companions now take 135% base damage (down from 150) but have a bit less maximum Health. Overall damage needed to defeat them remains the same, but now player buffs and heals are more impactful
Upon winning a combat, positive buffs are now extended by 50 seconds
Updated weight painting on harnesses so the crotch area doesn’t deform so bad
Removed hotkey toggle option, as it is now part of the game
What got fixed?
Forest prayer damage up from 7% per stack to 10% per stack
Fixed an issue with heavy bondage sex and domination changes
Fixed an issue with the remove restraint button sometimes disappearing
Fixed an environmental issue in the research area B
Fixed an issue with a missing description on a trinket
Fixed an issue with some trinket effects not triggering when equipped in slot 2
Fixed an issue that caused lubricant to be unusable while gagged
Fixed an issue with dirty talk giving wrong line for removing a restraint
Fixed an issue with Escape gauge being switched sometimes after cumming
Fixed an issue with travel portal and movement
Fixed an issue with the gallery and domination
Fixed an issue with Bondage arcana being applied to non-spells
Fixed an issue with the one of the forced rider animations turning 180 degrees
Fixed an issue of flying torch
Fixed an issue with collision in some walls in the club
Fixed an issue with Iron skin applying the wrong buff
Fixed an issue that could cause some quests dialogues to not trigger properly
Fixed an issue with the talent Bound reversal
Fixed some typos in talent names and descriptions
Fixed the soles for all bondage boots when wearing stockings
Fixed an issue with hardmode bosses having less health than intended
Fixed an issue with neverending submissive collars
Fixed an issue with hat and hairs when not using the enemy randomizer
Fixed an issue with some buffs that should affect allies not affecting them
Added missing animations to the preferred positions preview
And that’s all for this month!
Overall, this update had a massive amount of work done in the backend. Most of it you won’t see, but you will feel it, as things should be a bit smoother around performance, and we also worked a lot to get full body bondage working. Now the only thing that keeps me from more fullbody bondage options is making the animations (which are 30-50) per heavy bondage. I promise that the next one will be Hogties, as I know it is one of the most requested.
We also been working very hard on controller compatibility, but that shit is very fucking hard, so progress is slow on that front…
A lot of the work went to making some options around sex more modular so you can better select what you want to see, and how. Some of the rebalances are made to make the non-direct damage, and support options more viable. I hope you enjoy these changes!
I think this is already a long post, so just, enjoy the new area and enemies!
As usual I wanna thank all of you who support us and keep the studio alive. Thank you!
Let me know if you find any bugs, and I'll fix it as soon as possible
Have a wonderful weekend!
Cheers!