Hey friends!
I hope you are having a nice february
Today I come with some questions for research, so let’s get to it!
First, would you like to have quest markers?
Whenever a character has a quest (or some special dialogue) for you, it will have a ! above their head. Kind of how it works in wow or most other mmos.
On one hand it is very convenient, you automatically know when new stuff is ready and who to talk to. On the other hand, it is a bit immersion breaking, and more game-y. So I’m not really sure which way to go, and I would like to have your opinion regarding this
Second topic: Cursed trinkets!
A bunch of new trinkets will be added to the game, these trinkets will give bigger buffs than the other trinkets, but also, will give heavy debuffs.
So for example if a base trinket would have a +20% effect at max quality, a cursed trinket may have a +30/35% effect, but give you a negative effect to something else (-10/-15%)
I could also use this to explore more powerful effects on specific triggers, both for buffs and debuffs. (Like a +30% passive to something, but get a huge debuff on a specific condition)Note: As with all the equipment you know what it does before equiping it, these are not the "hardcore" type of cursed trinkets... Tho, now that that I think about it...
and lastly, I would like to know, how do you feel about the difficulty of the game currently?
Option A would be that you feel the game is easy on easy, has a decent challenge on normal, and is a bit hard (but not frustrating) on hard.
Option B would be that the game feels too hard, at all difficulty levels
Option C would be that the game feels too easy, at all difficulty levels
Option D would be that different difficulties doesn’t feel too different, so easy difficulty would need to be easier, and hard difficulty would need to be harder
And that’s all for today!
We are working very hard to bring new stuff for next, so I will be back soon with more news!
Cheers!