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FC 26│TU 1.3.0│KIARIKA Gameplay Overhaul v1.0

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FC 26│TU 1.3.0│KIARIKA Gameplay Overhaul v1.0
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DESCRIPTION

Official Showcase Video: https://youtu.be/gmnh2fkzcOk

Download FIFA Mod Manager here: https://fifaeditortool.com/download

IMPORTANT CLARIFICATION!!!!As every year since FC 24, this mod was designed for Tactical View enthusiasts (AI vs AI). This does NOT mean that you cannot play matches yourself; this clarification is simply made because the mod is not focused on the Player vs AI match experience. Therefore, for those who play the matches manually, it may feel easier.

MANDATORY SETTINGS FOR PROPER FUNCTIONING

MATCH

Half Length: Whatever you prefer, but 4–7 minutes is recommended

Difficulty Level: Legendary(If you play the matches instead of watching them in Tactical View, you may use any difficulty you prefer)

Competitor Mode: Off

Player Based Difficulty: On

Attributes: Default

GAMEPLAY TYPE SETTINGS

Gameplay Type: Custom(Can it be Authentic or Competitive? Never, or the mod will not work correctly)

Authenticity Features: Off(Can it be on? Never, or the mod will not work correctly)

Wind Effects: Off(Can it be on? Yes, but it is not tested)

Weather Effects: Off(Can it be on? Yes, but it is not tested)

All other sliders: SET ALL SLIDERS TO 50 OR IT WILL NOT WORK CORRECTLY.

CPU SLIDERS

AI Behaviour: Custom(Can it be something else? No)

All other sliders: SET ALL TO 50 EXCEPT“First Touch Pass Frequency – CPU”, which must be set to 10.(Can I change this to my taste? Yes, you can, but the behavior may change drastically, so we recommend caution.)

Change Log:

The full movement of players and their animations has been adjusted to make them more realistic and feel natural.

The AI’s positioning logic has been drastically improved, and 87/89 IQ roles have been redesigned to behave more logically and make the AI smarter when supporting plays.

Player dribbling has been redesigned to be much more logical and, depending on the player’s level, more or less effective.

Ball physics have been redesigned to make passes slower; shot speed has also been slightly reduced.

Goalkeeper logic when making saves has been improved to avoid extremely reactive goalkeepers and achieve more realistic behaviors.

Goalkeeper logic depending on their role has been improved to provide more defensive support during buildup when the team is under pressure from the opponent.

The entire AI logic for deciding passes or crosses has been redesigned to make it more realistic and logical, resulting in more authentic buildup play.

The error system for every type of shot has been completely modified to make shots less likely to miss in absurd ways.

Defense has been redesigned so it is no longer overly strong; it will still be useful without being a set of perfect machines. Defenders will feel more human and will make mistakes depending on their level and IQ role.

Collision logic and the way players slide or tackle have been improved to achieve more fouls and obstruction in the game (within the game’s limitations this is not excessive). Additionally, shirt-pulling likelihood is now much higher, so fouls of this type will be more common compared to the base game.

Remember to come to discord for help guys ❤️:

KIARIKA SERVER

KIARIKA PATREON 5 favs
VIEWS1
FILES4 files
POSTEDDec 15, 2025
ARCHIVEDDec 15, 2025