Download FIFA Mod Manager here: https://fifaeditortool.com/download
Differences between KIARIKA Career Mode Overhaul and KIARIKA Career Mode Overhaul Compatible+
KIARIKA Career Mode Overhaul:Includes everything the full version of the mod should contain, with nothing missing. However, this may cause incompatibilities with mods that modify many aspects of the game. Ask KIA or Ari on Discord to make sure you don’t experience any issues.
KIARIKA Career Mode Overhaul Compatible+:A lighter version of the mod designed to ensure compatibility with other mods, without losing its core technical improvements. The following features will NOT be included in this version of the mod:
None of the licensed trophies are included.
No Serie A licenses or goalkeeper kits from the full version are included.
No licensed names (Loc codes) are included.
No social media changes are included.
Remember to come to discord for help guys ❤️:
Update Log:
The randomness of PlayStyles that youth academy players can obtain has been improved.
The trophy holding/grip has been improved for the following trophies (when you win the trophy and the player lifts it): Svenska Cupen, Schweizer Cup, Puchar Polski, and Taça Portuguesa.
“AGGRESSION” has been added to all CB development plans.
The manager dismissal system has been improved so AI managers are no longer fired in a stupid way, preventing important managers from being sacked even after meeting their objectives. Additionally, the dismissal system for the player has been made more logical, ensuring you can be fired for poor performance, but if you meet your objectives you will remain at the club without issues. The way objectives are assigned to each team has also been completely redesigned, avoiding these stupid and unrealistic objectives like “Win absolutely everything” with teams that should realistically only be expected to reach the later stages of competitions.
The amount of money the player receives for the next season has been modified based on competitions won and remaining budget. If the amount is too high, lower-level clubs may take away up to 50% of the money, while top-level clubs may cut up to 40% (in scenarios where you are left with an excessive amount, for example 100m or more). This scales from small to extremely large amounts of money, making it much harder to end up with absurdly high budgets.
The manager transfer system has been considerably improved. Together with the changes to the dismissal system, it is now much more logical how teams change or keep their managers (there may still be exceptions—remember the game’s code is very basic).
The youth academy scouting system has been changed to make it more difficult, reducing how frequently generational talents appear (as they were showing up far too often). The logic is now different for both potential and PlayStyles. For reference, a Platinum player (top tier) now has a potential range between 75 and 94, while PlayStyles range from 4 to 7. These values decrease accordingly with player quality down to Bronze. (NEW)
The visual variability range of youth academy player potential has been reduced. The maximum variation shown in the in-game UI should now be up to 10 potential. (This feature may not work in existing saves; it has not been fully tested.) (NEW)
Thanks to the changes to the youth academy, excessively strong regens are now much less likely. When one does appear, it is generally capped at around 80 OVR and usually found at clubs that heavily scout in real life, such as PSG or Barcelona. This has been tested over a span of 4 seasons, so it should work better than in the base game. (NEW)