Hello again!
This past week was half-spent on improving the movement system, and the other half saw scenario development!
One 'scenario' (or task? I don't know what to call it anymore), to be exact -- The Giantess can now capture tinies and take them to the open drawer next to the computer, trapping them in there until she gets hungry. I recently played through SAEKO and was inspired to add that kind of environment to the game :PAnd of course, she'll treat you differently depending on how much she likes (or hates) you. It'll mostly be dialogue changes, but still!
Development on said script has been slow-going, as It turns out that GtsScript is pretty broken. Who would have known! ^^;Soo, I have to go and fix a bunch of stuff every time I try to write a huge script. I'm hoping it'll be worth it though!!
Not much else to report in terms of development -- When it comes to scenario coding, I'm pretty slow because there are a lot of edge cases to handle, what with the various systems the Giantess has available to her and all. I'm hoping to have more to show off in the next progress update.
And as always, I appreciate your continued support!! I'll see you all in the next progress update.