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Hey everybody! I'm back online, thankfully. Let's get to it.

IK System: Final Touches?

This last week has been majorly devoted to polishing the new IK system up, and it's looking quite smooth now! I've still got a few prediction issues to sort out, but other than that, it's pretty much as feature-rich as I need it to be.

There are a TON of IK settings with the new system, so to keep scripters from being overwhelmed, I've provided a way to use 'presets' for performing common actions, such as picking something up, dropping something, etc. Just makes it easier for me later on down the line ^^

The Subtle Details

I've implemented a very subtle detail in regards to having the AI look at something -- Specifically, her eyelids and eyebrows move depending on whether she is looking up or down, and smoothly transition between the two states. You can see it in the attached video!

The new target following system is pretty much as versatile as the IK system, so that's not going to be an obstacle now (unless I find issues with it, of course!).

The New-And-Improved Movement System

Not a lot of time was spent on the new movement system this week, because it's kind of already done! There are a few outstanding issues still, but the Giantess can pretty much get to where-ever she wants to go now without much issue. Things like not being able to get to the desired target will be handled by the currently active task, of course, so there will be no fallback behavior implemented -- If she can't physically get to her goal, she'll get as close as she can to it (while still being able to see it).

Wrapping It Up

In short, I've been making good progress on essential AI-related systems, and I'm getting closer and closer to starting work on new Neighborhood scenarios with every week that passes! I hope to wrap these systems up in a week or two, so get ready to see some scenario development here soon.

As always, thank you all greatly for your continued support, and I'll see you in the next progress report!

GiantessSandboxDev PATREON 591 favs
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POSTEDApr 7, 2026
ARCHIVEDApr 7, 2026
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