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Hey everybody.

If I didn't think 2026 was out to get me before this week, I do now. My modem broke and it'll take three whole weeks just to get a technician out here. So I have no home internet until then. I'm posting this from a McDonalds right now :/

So please understand if I miss a progress update! I'm just trying to get through everything getting thrown at me right now.

Anyways, let's get to it.

Because this update is so short (I've been very preoccupied with the modem problem as WELL as health issues), I'll skip segmenting this week's work into categories and, instead, just lay it all out.

I've got the movement system tightly intertwined with a new Task system now, which will replace GiantessActivityInterface (for the most part), GiantessState and a bunch of GiantessMovement functionality. This new task system will be used as the Giantess' primary thinking system from now on, and some key features of it include:

Being able to wait for other tasks to finish

Being able to manage limited resources (such as hands, focus, etc.)

Running subtasks (Tasks within tasks)

Running asynchronous tasks

Basically, instead of there being code all over the place on how to direct the Giantess, which has been known to interfere with each other at times, I will instead use 'tasks' to dictate the Giantess' behavior.

It's basically like how the GiantessActivityInterface system works, except Tasks are far better at managing limited physical resources (like hands when picking things up!) and action priority.

Speaking of hands, I've finished implementing the new IK system, and now it's just a matter of replacing everywhere the old system is used.

It's so much better than using the clunky (and outdated) SetIKPosition function from GiantessMovement - Now you'll be able to just call !ai.bones.RightHand.Reach() when you want her to reach something with her hands!

Not to mention how much easier it is having body animation automatically handled within the new IK system. She can bend down & turn her hips to adjust to the current IK goal! Pretty nifty.

Apologies for the short update; I'm kinda being put through the wringer right now...

I want to emphasize that I will working on this project, even during my internet outage; I don't really need internet access to work on this thing -- The most I did with it (related to the project) is look at documentation. If I need to take a break, though, I'll let you all know.

As always, I appreciate you all very much for your continued support, and I hope your 2026 has been going way better than mine. See you all in the next one!

GiantessSandboxDev PATREON 571 favs
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POSTEDMar 28, 2026
ARCHIVEDMar 28, 2026