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Progress Update
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Hello everyone! The last week has been extremely eventful for me, so I haven't had a lot of time to focus on the game. Nevertheless, I did manage to work on a few important things!

New IK System

The attached video demonstrates the game's new IK animation system! It allows the Giantess to follow targets with her hands & catch them easier. I've also included various adjustable parameters to customize aspects of the solver, such as whether you want to take the target's velocity into account when moving the hand, how large you want the pickup radius to be, collision conditions so the hand doesn't collide with the target during crucial moments, etc.

There are a few issues to be ironed out (as shown in the video!), but it's still coming along very nicely.

Optimized Debug Menu

You can't tell from the video, but I've greatly optimized the debug menu -- It runs way better now!! I've still got to do a sweep over the entire menu to make sure there are no major issues with the re-implementation, but other than that, it's a very welcome change.

Other Stuff

I've been spending a lot of time reworking various systems to get them ready for the new vision, there's not going to be a lot of visual changes for right now. The Giantess memory system has been completely overhauled as of a couple of days ago, so don't be surprised if any scripts you've made are broken in the next version.

Thankfully, I've been getting a bunch of ideas about scenarios & gameplay stuff -- One of them involves a flyswatter and a very dangerous predicament (granted she hates you enough) :P

Anyways, as always, I thank you all for your support, and I'll see you in the next progress update!

GiantessSandboxDev PATREON 585 favs
VIEWS1
FILES2 files
POSTEDMar 18, 2026
ARCHIVEDMar 18, 2026
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