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Hey everybody! Small progress update for today.

I spent the last week implementing a better burp animation for the Giantess, made more progress on the GiantessMount system, and am slowly getting other necessary systems in place for scenario production.

So far, I've made significant progress to captured target interactions, taking targets to the tiny drawer, interactions regarding looking at targets, basic AI scheduling and a small amount on the TV scenario. Oh, and drinking coffee of course. She's got to have her coffee.

I've also made some tweaks to the way the Giantess can swallow you with liquid in her mouth; Now it's way more responsive, and you'll find it pretty much impossible to escape being swallowed if you don't try.

I'm looking into ways of re-working the custom Giantess import process to be easier - Unfortunately, with Unity being Unity, it'll probably involve installing the Unity Editor. I'll have to look into it further.

Anyways, thank you all for your support! I'll hopefully have some more to share in the next update.

GiantessSandboxDev PATREON 587 favs
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POSTEDMay 7, 2026
ARCHIVEDMay 7, 2026