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Hey everybody! Some pretty big progress has taken place over the past week.

Tasks / Scenario Development

A bunch of the Giantess' basic behaviors have been migrated to the new Task system, such as reacting to the player flying around her, interacting with tinies, basic movement, etc. They're all stored within .GSC files for easy modification without using Unity Editor!

Right now, there are a few major things still pending (when it comes to tasks) (This is not a comprehensive list):

Altered task behavior when she is carrying a liked tiny on her shoulder (Such as asking them where to go, what they want to do, etc.)

Alternate dialog for various tasks depending on her voraciousness & feelings towards you

Prop interaction (Flyswatter, coffee mug, etc.)

Watching TV (This one got shafted again)

Refilling the coffee cup when it goes empty

I added a task where she rubs her stomach when it growls, and that can influence her when she looks at you (She gets hungrier quicker)! I'm definitely aiming for subtle interactions like that -- When I saw those two tasks working together to alter the experience (even if it was just a little bit), that's when it really clicked for me ^^

Basic Object Permanence

I've beefed the Giantess' brain up a bit, and now she can predict where a target might re-appear after she loses sight of it. It's a bit of an expensive calculation, though, so I'm going to limit it to objects that she's actively focusing on (And that makes more sense anyways)! Unless she explicitly checks where you last were, she'll think you're still there.This functionality was present in the last publicly released version, but was unfortunately broken (at least somewhat).

So anyways, that'll wrap up this week's progress report. As always, thank you all for your continued support and sticking with the project through this very long period of development, and I'll see you all in the next progress update!!

GiantessSandboxDev PATREON 591 favs
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POSTEDMay 17, 2026
ARCHIVEDMay 17, 2026