Hello again everybody!
New Dialogue UI
Do you remember in the last update when I said I'd probably leave the new Dialogue UI for the update after this upcoming one? Well...
I couldn't help myself. With the old talk system being so clunky and the new choice selector being so different in style, it would have only been a detriment to continue using it. Most importantly, you can now actually move around while she is talking to you, instead of being frozen in place. Pretty revolutionary, I know /s.
An unfortunate downside is the loss of chat images. I'm going to see if I can't work them back in somewhere, but they're going to be out of the picture for the time being.
What you see in the screenshot is pretty much what you get. It does support the ability to interrupt the text while it's being displayed, though! So, for stuff like burps and stomach growls, you can make the text get interrupted dynamically. I'm currently only doing it where it makes sense to (like with dialogue related to vore and such).
Scenario Progress & Extreme Interactivity
I've made a ton of progress on scenarios in the past 10 days! ...Mostly on alternate dialogue based on the Giantess' perception of her target (and sometimes, other targets!). Things such as the target's relationship towards her, whether they were swallowed recently, how hurt they became after spending some time in a stomach, whether they are looking at the Giantess, etc - All of these (and more!) are things that I'll be considering when writing the Giantess' dialogue for a given scenario.
Needless to say, I've been written a ton of new Giantess dialogue so far, and I feel I'm not even a quarter of the way finished yet. The main interaction script (which is used when you get her attention) is already a whopping 1696 lines long, and I'll be honest -- I'm surprised GtsScript is running as well as it is. That upgrade was really worth it :)
Anyways, the goal of this extreme level of interactivity is to give modders some good starting points for their own scenarios, or even their own levels.
For an example of how mundane these things can get; When she wants to watch TV, she'll ask you if you want to accompany her (provided she can see you / knows where you are). It's important to consider these edge-cases when you want to make the Giantess run off and do something! I want to make it a point to have her consider as many things as possible when choosing what she says next, just to lay some groundwork for future user-generated content, if such things even arise.
Speaking of the 'Watching TV' scenario, you'll also be able to choose how you'll watch TV with her -- On the top of her head, in her mouth, on her lap, or even in her belly. All valid choices, though she may have a problem with eating you when all she wanted to do was spend some quality time with you :P
Thank you all for your continued support of the project!! I'm making a ton of progress on scenarios, so I'm excited to see what I can get done before the next progress update :)
Stay tuned!!